GLCanvas3D::Selection as a standalone class

This commit is contained in:
Enrico Turri 2019-03-19 13:30:21 +01:00
parent ca623b9a83
commit 80c1a8d8e4
23 changed files with 2111 additions and 2069 deletions

View file

@ -4,7 +4,6 @@
#include <memory>
#include "GUI_ObjectSettings.hpp"
#include "GLCanvas3D.hpp"
class wxStaticText;
class PrusaLockButton;
@ -12,6 +11,7 @@ class PrusaLockButton;
namespace Slic3r {
namespace GUI {
class Selection;
class ObjectManipulation : public OG_Settings
{
@ -90,7 +90,7 @@ public:
bool IsShown() override;
void UpdateAndShow(const bool show) override;
void update_settings_value(const GLCanvas3D::Selection& selection);
void update_settings_value(const Selection& selection);
// Called from the App to update the UI if dirty.
void update_if_dirty();