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	Force backend update when hollowing gizmo is closed
Otherwise, moving holes will not invalidate the drilled mesh One cannot do it immediately though, because that would also hide the hollowed mesh
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		|  | @ -992,6 +992,7 @@ void GLGizmoHollow::on_set_state() | |||
|     } | ||||
|     if (m_state == Off && m_old_state != Off) { // the gizmo was just turned Off
 | ||||
|         //Plater::TakeSnapshot snapshot(wxGetApp().plater(), _(L("SLA gizmo turned off")));
 | ||||
|         m_parent.post_event(SimpleEvent(EVT_GLCANVAS_FORCE_UPDATE)); | ||||
|         m_parent.toggle_model_objects_visibility(true); | ||||
|         m_c->stash_clipping_plane(); | ||||
|         m_c->m_clipping_plane_distance = 0.f; | ||||
|  |  | |||
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	 Lukas Matena
						Lukas Matena