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https://github.com/SoftFever/OrcaSlicer.git
synced 2025-07-11 16:57:53 -06:00
Application of anisotropy to textures moved into GLTexture methods
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parent
886da08f89
commit
8012499206
3 changed files with 19 additions and 6 deletions
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@ -494,16 +494,20 @@ void Bed3D::render_prusa(const std::string &key, bool bottom) const
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std::string model_path = resources_dir() + "/models/" + key;
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#if ENABLE_TEXTURES_MAXSIZE_DEPENDENT_ON_OPENGL_VERSION
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#if !ENABLE_COMPRESSED_TEXTURES
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// use anisotropic filter if graphic card allows
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GLfloat max_anisotropy = GLCanvas3DManager::get_gl_info().get_max_anisotropy();
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#endif // !ENABLE_COMPRESSED_TEXTURES
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// use higher resolution images if graphic card and opengl version allow
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GLint max_tex_size = GLCanvas3DManager::get_gl_info().get_max_tex_size();
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#else
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#if !ENABLE_COMPRESSED_TEXTURES
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// use anisotropic filter if graphic card allows
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GLfloat max_anisotropy = 0.0f;
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if (glewIsSupported("GL_EXT_texture_filter_anisotropic"))
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glsafe(::glGetFloatv(GL_MAX_TEXTURE_MAX_ANISOTROPY_EXT, &max_anisotropy));
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#endif // !ENABLE_COMPRESSED_TEXTURES
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// use higher resolution images if graphic card allows
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GLint max_tex_size;
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@ -518,7 +522,7 @@ void Bed3D::render_prusa(const std::string &key, bool bottom) const
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if ((m_texture.get_id() == 0) || (m_texture.get_source() != filename))
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{
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#if ENABLE_COMPRESSED_TEXTURES
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if (!m_texture.load_from_svg_file(filename, true, true, max_tex_size))
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if (!m_texture.load_from_svg_file(filename, true, true, true, max_tex_size))
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#else
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if (!m_texture.load_from_svg_file(filename, true, max_tex_size))
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#endif // ENABLE_COMPRESSED_TEXTURES
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@ -527,12 +531,14 @@ void Bed3D::render_prusa(const std::string &key, bool bottom) const
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return;
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}
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#if !ENABLE_COMPRESSED_TEXTURES
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if (max_anisotropy > 0.0f)
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{
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glsafe(::glBindTexture(GL_TEXTURE_2D, m_texture.get_id()));
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glsafe(::glTexParameterf(GL_TEXTURE_2D, GL_TEXTURE_MAX_ANISOTROPY_EXT, max_anisotropy));
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glsafe(::glBindTexture(GL_TEXTURE_2D, 0));
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}
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#endif // !ENABLE_COMPRESSED_TEXTURES
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}
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if (!bottom)
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