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Bugfix: horizontal projection for high-res models might show corrupted result
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@ -585,8 +585,8 @@ sub horizontal_projection {
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push @f, Slic3r::Polygon->new([ map [ @{$self->vertices->[$_]}[X,Y] ], @$facet ]);
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push @f, Slic3r::Polygon->new([ map [ @{$self->vertices->[$_]}[X,Y] ], @$facet ]);
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}
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}
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$_->make_counter_clockwise for @f;
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my $scale_vector = Math::Clipper::integerize_coordinate_sets({ bits => 32 }, @f);
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my $scale_vector = Math::Clipper::integerize_coordinate_sets({ bits => 32 }, @f);
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$_->make_counter_clockwise for @f; # do this after scaling, as winding order might change while doing that
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my $union = union_ex([ Slic3r::Geometry::Clipper::offset(\@f, 10000) ]);
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my $union = union_ex([ Slic3r::Geometry::Clipper::offset(\@f, 10000) ]);
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Math::Clipper::unscale_coordinate_sets($scale_vector, $_) for @$union;
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Math::Clipper::unscale_coordinate_sets($scale_vector, $_) for @$union;
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return $union;
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return $union;
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