mirror of
https://github.com/SoftFever/OrcaSlicer.git
synced 2025-07-25 15:44:12 -06:00
3D gizmos grabbers always visible to picking pass
This commit is contained in:
parent
95ae2d715b
commit
7f542a0f85
2 changed files with 10 additions and 11 deletions
|
@ -2352,13 +2352,14 @@ void GLCanvas3D::render()
|
|||
float theta = m_camera.get_theta();
|
||||
bool is_custom_bed = m_bed.is_custom();
|
||||
|
||||
// picking pass
|
||||
_picking_pass();
|
||||
_render_background();
|
||||
|
||||
// draw scene
|
||||
_render_background();
|
||||
_render_current_gizmo();
|
||||
|
||||
// untextured bed needs to be rendered before objects
|
||||
if (is_custom_bed)
|
||||
if (is_custom_bed) // untextured bed needs to be rendered before objects
|
||||
{
|
||||
_render_bed(theta);
|
||||
// disable depth testing so that axes are not covered by ground
|
||||
|
@ -2366,13 +2367,15 @@ void GLCanvas3D::render()
|
|||
}
|
||||
_render_objects();
|
||||
|
||||
// textured bed needs to be rendered after objects
|
||||
if (!is_custom_bed)
|
||||
if (!is_custom_bed) // textured bed needs to be rendered after objects
|
||||
{
|
||||
_render_axes(true);
|
||||
_render_bed(theta);
|
||||
}
|
||||
|
||||
_render_cutting_plane();
|
||||
|
||||
// draw overlays
|
||||
_render_gizmos_overlay();
|
||||
_render_warning_texture();
|
||||
_render_legend_texture();
|
||||
|
@ -3819,8 +3822,8 @@ void GLCanvas3D::_picking_pass() const
|
|||
|
||||
::glClear(GL_COLOR_BUFFER_BIT | GL_DEPTH_BUFFER_BIT);
|
||||
|
||||
m_gizmos.render_current_gizmo_for_picking_pass(_selected_volumes_bounding_box());
|
||||
_render_volumes(true);
|
||||
m_gizmos.render_current_gizmo_for_picking_pass(_selected_volumes_bounding_box());
|
||||
|
||||
if (m_multisample_allowed)
|
||||
::glEnable(GL_MULTISAMPLE);
|
||||
|
|
Loading…
Add table
Add a link
Reference in a new issue