Rendering seams (and other options) in preview using batched models on systems not supporting OpenGL 3.3

This commit is contained in:
enricoturri1966 2021-09-03 15:35:44 +02:00
parent e630332e24
commit 7f2d1522ce
6 changed files with 351 additions and 13 deletions

View file

@ -33,11 +33,19 @@ std::pair<bool, std::string> GLShadersManager::init()
bool valid = true;
#if ENABLE_SEAMS_USING_BATCHED_MODELS
// used to render bed axes and model, selection hints, gcode sequential view marker model, preview shells, options in gcode preview
#else
// used to render bed axes and model, selection hints, gcode sequential view marker model, preview shells
#endif // ENABLE_SEAMS_USING_BATCHED_MODELS
valid &= append_shader("gouraud_light", { "gouraud_light.vs", "gouraud_light.fs" });
// used to render printbed
valid &= append_shader("printbed", { "printbed.vs", "printbed.fs" });
// used to render options in gcode preview
#if ENABLE_SEAMS_USING_BATCHED_MODELS
if (GUI::wxGetApp().is_gl_version_greater_or_equal_to(3, 3))
valid &= append_shader("gouraud_light_instanced", { "gouraud_light_instanced.vs", "gouraud_light_instanced.fs" });
#else
#if ENABLE_SEAMS_USING_MODELS
if (GUI::wxGetApp().is_gl_version_greater_or_equal_to(3, 3))
valid &= append_shader("gouraud_light_instanced", { "gouraud_light_instanced.vs", "gouraud_light_instanced.fs" });
@ -49,6 +57,7 @@ std::pair<bool, std::string> GLShadersManager::init()
#if ENABLE_SEAMS_USING_MODELS
}
#endif // ENABLE_SEAMS_USING_MODELS
#endif // ENABLE_SEAMS_USING_BATCHED_MODELS
// used to render extrusion and travel paths as lines in gcode preview
valid &= append_shader("toolpaths_lines", { "toolpaths_lines.vs", "toolpaths_lines.fs" });
// used to render objects in 3d editor