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Fixed DnD for "Model part" volumes inside the object
Fixed volumes order inside the object
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7 changed files with 101 additions and 96 deletions
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@ -277,6 +277,7 @@ public:
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ModelVolume* add_volume(const ModelVolume &volume, TriangleMesh &&mesh);
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void delete_volume(size_t idx);
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void clear_volumes();
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void sort_volumes(bool full_sort);
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bool is_multiparts() const { return volumes.size() > 1; }
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ModelInstance* add_instance();
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