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Adaptive infill: Reshuffled the namespaces.
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8 changed files with 108 additions and 118 deletions
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@ -11,8 +11,6 @@
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#ifndef slic3r_FillAdaptive_hpp_
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#define slic3r_FillAdaptive_hpp_
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#include "../AABBTreeIndirect.hpp"
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#include "FillBase.hpp"
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struct indexed_triangle_set;
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@ -20,58 +18,55 @@ struct indexed_triangle_set;
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namespace Slic3r {
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class PrintObject;
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namespace FillAdaptive_Internal
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namespace FillAdaptive
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{
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struct Octree;
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// To keep the definition of Octree opaque, we have to define a custom deleter.
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struct OctreeDeleter {
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void operator()(Octree *p);
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};
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using OctreePtr = std::unique_ptr<Octree, OctreeDeleter>;
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// Calculate line spacing for
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// 1) adaptive cubic infill
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// 2) adaptive internal support cubic infill
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// Returns zero for a particular infill type if no such infill is to be generated.
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std::pair<double, double> adaptive_fill_line_spacing(const PrintObject &print_object);
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struct Octree;
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// To keep the definition of Octree opaque, we have to define a custom deleter.
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struct OctreeDeleter { void operator()(Octree *p); };
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using OctreePtr = std::unique_ptr<Octree, OctreeDeleter>;
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// Rotation of the octree to stand on one of its corners.
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Eigen::Quaterniond adaptive_fill_octree_transform_to_world();
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// Inverse roation of the above.
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Eigen::Quaterniond adaptive_fill_octree_transform_to_octree();
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// Calculate line spacing for
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// 1) adaptive cubic infill
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// 2) adaptive internal support cubic infill
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// Returns zero for a particular infill type if no such infill is to be generated.
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std::pair<double, double> adaptive_fill_line_spacing(const PrintObject &print_object);
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FillAdaptive_Internal::OctreePtr build_octree(
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// Mesh is rotated to the coordinate system of the octree.
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const indexed_triangle_set &triangle_mesh,
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// Up vector of the mesh rotated to the coordinate system of the octree.
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const Vec3d &up_vector,
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coordf_t line_spacing,
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// If true, octree is densified below internal overhangs only.
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bool support_overhangs_only);
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}; // namespace FillAdaptive_Internal
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// Rotation of the octree to stand on one of its corners.
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Eigen::Quaterniond transform_to_world();
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// Inverse roation of the above.
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Eigen::Quaterniond transform_to_octree();
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FillAdaptive::OctreePtr build_octree(
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// Mesh is rotated to the coordinate system of the octree.
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const indexed_triangle_set &triangle_mesh,
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coordf_t line_spacing,
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// If true, octree is densified below internal overhangs only.
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bool support_overhangs_only);
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//
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// Some of the algorithms used by class FillAdaptive were inspired by
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// Cura Engine's class SubDivCube
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// https://github.com/Ultimaker/CuraEngine/blob/master/src/infill/SubDivCube.h
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//
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class FillAdaptive : public Fill
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class Filler : public Slic3r::Fill
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{
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public:
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virtual ~FillAdaptive() {}
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virtual ~Filler() {}
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protected:
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virtual Fill* clone() const { return new FillAdaptive(*this); };
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virtual Fill* clone() const { return new Filler(*this); };
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virtual void _fill_surface_single(
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const FillParams ¶ms,
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unsigned int thickness_layers,
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const std::pair<float, Point> &direction,
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ExPolygon &expolygon,
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Polylines &polylines_out);
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virtual bool no_sort() const { return true; }
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};
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}; // namespace FillAdaptive
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} // namespace Slic3r
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#endif // slic3r_FillAdaptive_hpp_
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