Custom bed texture applied to custom bed shapes

This commit is contained in:
Enrico Turri 2019-07-24 10:11:17 +02:00
parent 1b5ba6c823
commit 7e7550b416
3 changed files with 129 additions and 26 deletions

View file

@ -109,7 +109,7 @@ public:
bool contains(const Point& point) const;
Point point_projection(const Point& point) const;
void render(GLCanvas3D* canvas, float theta, float scale_factor) const;
void render(GLCanvas3D& canvas, float theta, float scale_factor) const;
void render_axes() const;
private:
@ -117,9 +117,10 @@ private:
void calc_triangles(const ExPolygon& poly);
void calc_gridlines(const ExPolygon& poly, const BoundingBox& bed_bbox);
EType detect_type(const Pointfs& shape) const;
void render_prusa(GLCanvas3D* canvas, const std::string& key, bool bottom) const;
void render_prusa_shader(bool transparent) const;
void render_custom() const;
void render_prusa(GLCanvas3D& canvas, const std::string& key, bool bottom) const;
void render_texture(bool transparent) const;
void render_custom(GLCanvas3D& canvas, bool bottom) const;
void render_default() const;
void reset();
};