Separate libslic3r code from slic3r application code

This commit is contained in:
Alessandro Ranellucci 2015-12-06 12:54:01 +01:00
parent 7eb3a70649
commit 7e1fac8f76
7 changed files with 9 additions and 9 deletions

View file

@ -0,0 +1,56 @@
#ifndef slic3r_3DScene_hpp_
#define slic3r_3DScene_hpp_
#include <myinit.h>
#include "../../libslic3r/Point.hpp"
#include "../../libslic3r/Line.hpp"
#include "../../libslic3r/TriangleMesh.hpp"
namespace Slic3r {
class GLVertexArray {
public:
std::vector<float> verts, norms;
void reserve(size_t len) {
this->verts.reserve(len);
this->norms.reserve(len);
};
void reserve_more(size_t len) {
len += this->verts.size();
this->reserve(len);
};
void push_vert(const Pointf3 &point) {
this->verts.push_back(point.x);
this->verts.push_back(point.y);
this->verts.push_back(point.z);
};
void push_vert(float x, float y, float z) {
this->verts.push_back(x);
this->verts.push_back(y);
this->verts.push_back(z);
};
void push_norm(const Pointf3 &point) {
this->norms.push_back(point.x);
this->norms.push_back(point.y);
this->norms.push_back(point.z);
};
void push_norm(float x, float y, float z) {
this->norms.push_back(x);
this->norms.push_back(y);
this->norms.push_back(z);
};
void load_mesh(const TriangleMesh &mesh);
};
class _3DScene
{
public:
static void _extrusionentity_to_verts_do(const Lines &lines, const std::vector<double> &widths,
const std::vector<double> &heights, bool closed, double top_z, const Point &copy,
GLVertexArray* qverts, GLVertexArray* tverts);
};
}
#endif