Initial experiments with vertex / fragment shaders,

prototype to visualize layer thickness.
This commit is contained in:
bubnikv 2016-12-02 11:14:24 +01:00
parent 946b36bb4d
commit 7e1af658b6
3 changed files with 288 additions and 3 deletions

View file

@ -14,6 +14,7 @@ use Slic3r::GUI::ConfigWizard;
use Slic3r::GUI::Controller;
use Slic3r::GUI::Controller::ManualControlDialog;
use Slic3r::GUI::Controller::PrinterPanel;
use Slic3r::GUI::GLShader;
use Slic3r::GUI::MainFrame;
use Slic3r::GUI::Notifier;
use Slic3r::GUI::Plater;