enricoturri1966 2023-10-21 12:06:59 +08:00 committed by Noisyfox
parent f6a3421e2a
commit 7e04448b7a
23 changed files with 742 additions and 449 deletions

View file

@ -119,7 +119,7 @@ void GLGizmoPainterBase::render_triangles(const Selection& selection) const
}
void GLGizmoPainterBase::render_cursor() const
void GLGizmoPainterBase::render_cursor()
{
// First check that the mouse pointer is on an object.
const ModelObject* mo = m_c->selection_info()->model_object();
@ -159,31 +159,22 @@ void GLGizmoPainterBase::render_cursor() const
void GLGizmoPainterBase::render_cursor_circle() const
void GLGizmoPainterBase::render_cursor_circle()
{
const Camera &camera = wxGetApp().plater()->get_camera();
auto zoom = (float) camera.get_zoom();
float inv_zoom = (zoom != 0.0f) ? 1.0f / zoom : 0.0f;
const float zoom = float(camera.get_zoom());
const float inv_zoom = (zoom != 0.0f) ? 1.0f / zoom : 0.0f;
Size cnv_size = m_parent.get_canvas_size();
float cnv_half_width = 0.5f * (float) cnv_size.get_width();
float cnv_half_height = 0.5f * (float) cnv_size.get_height();
if ((cnv_half_width == 0.0f) || (cnv_half_height == 0.0f))
const Size cnv_size = m_parent.get_canvas_size();
const float cnv_half_width = 0.5f * float(cnv_size.get_width());
const float cnv_half_height = 0.5f * float(cnv_size.get_height());
if (cnv_half_width == 0.0f || cnv_half_height == 0.0f)
return;
Vec2d mouse_pos(m_parent.get_local_mouse_position()(0), m_parent.get_local_mouse_position()(1));
Vec2d center(mouse_pos(0) - cnv_half_width, cnv_half_height - mouse_pos(1));
const Vec2d mouse_pos(m_parent.get_local_mouse_position().x(), m_parent.get_local_mouse_position().y());
Vec2d center(mouse_pos.x() - cnv_half_width, cnv_half_height - mouse_pos.y());
center = center * inv_zoom;
glsafe(::glLineWidth(1.5f));
// BBS
ColorRGBA render_color = this->get_cursor_hover_color();
if (m_button_down == Button::Left)
render_color = this->get_cursor_sphere_left_button_color();
else if (m_button_down == Button::Right)
render_color = this->get_cursor_sphere_right_button_color();
glsafe(::glColor4fv(render_color.data()));
glsafe(::glDisable(GL_DEPTH_TEST));
glsafe(::glPushMatrix());
@ -191,17 +182,46 @@ void GLGizmoPainterBase::render_cursor_circle() const
// ensure that the circle is renderered inside the frustrum
glsafe(::glTranslated(0.0, 0.0, -(camera.get_near_z() + 0.5)));
// ensure that the overlay fits the frustrum near z plane
double gui_scale = camera.get_gui_scale();
const double gui_scale = camera.get_gui_scale();
glsafe(::glScaled(gui_scale, gui_scale, 1.0));
glsafe(::glPushAttrib(GL_ENABLE_BIT));
glsafe(::glLineStipple(4, 0xAAAA));
glsafe(::glEnable(GL_LINE_STIPPLE));
::glBegin(GL_LINE_LOOP);
for (double angle=0; angle<2*M_PI; angle+=M_PI/20.)
::glVertex2f(GLfloat(center.x()+m_cursor_radius*cos(angle)), GLfloat(center.y()+m_cursor_radius*sin(angle)));
glsafe(::glEnd());
if (!m_circle.is_initialized() || !m_old_center.isApprox(center) || std::abs(m_old_cursor_radius - m_cursor_radius) > EPSILON) {
m_old_center = center;
m_old_cursor_radius = m_cursor_radius;
m_circle.reset();
GLModel::InitializationData init_data;
GLModel::InitializationData::Entity entity;
entity.type = GLModel::PrimitiveType::LineLoop;
static const unsigned int StepsCount = 32;
static const float StepSize = 2.0f * float(PI) / float(StepsCount);
entity.positions.reserve(StepsCount);
entity.normals.reserve(StepsCount);
entity.indices.reserve(StepsCount);
for (unsigned int i = 0; i < StepsCount; ++i) {
const float angle = float(i * StepSize);
entity.positions.emplace_back(center.x() + ::cos(angle) * m_cursor_radius, center.y() + ::sin(angle) * m_cursor_radius, 0.0f);
entity.normals.emplace_back(Vec3f::UnitZ());
entity.indices.emplace_back(i);
}
init_data.entities.emplace_back(entity);
m_circle.init_from(init_data);
}
// BBS
ColorRGBA render_color = this->get_cursor_hover_color();
if (m_button_down == Button::Left)
render_color = this->get_cursor_sphere_left_button_color();
else if (m_button_down == Button::Right)
render_color = this->get_cursor_sphere_right_button_color();
m_circle.set_color(-1, render_color);
m_circle.render();
glsafe(::glPopAttrib());
glsafe(::glPopMatrix());