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TriangleSelector: edge limit is derived from cursor size
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4 changed files with 13 additions and 6 deletions
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@ -56,7 +56,7 @@ private:
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GLUquadricObj* m_quadric;
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float m_cursor_radius = 2.f;
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static constexpr float CursorRadiusMin = 0.f;
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static constexpr float CursorRadiusMin = 0.4f; // cannot be zero
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static constexpr float CursorRadiusMax = 8.f;
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static constexpr float CursorRadiusStep = 0.2f;
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