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TriangleSelector: edge limit is derived from cursor size
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4 changed files with 13 additions and 6 deletions
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@ -1,7 +1,7 @@
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#ifndef libslic3r_TriangleSelector_hpp_
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#define libslic3r_TriangleSelector_hpp_
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#define PRUSASLICER_TRIANGLE_SELECTOR_DEBUG
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// #define PRUSASLICER_TRIANGLE_SELECTOR_DEBUG
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#include "Point.hpp"
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@ -28,7 +28,7 @@ public:
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int facet_start, // facet that point belongs to
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const Vec3f& source, // camera position (mesh coords)
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const Vec3f& dir, // direction of the ray (mesh coords)
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float radius_sqr, // squared radius of the cursor
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float radius, // radius of the cursor
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FacetSupportType new_state); // enforcer or blocker?
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// Get facets currently in the given state.
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@ -130,6 +130,7 @@ protected:
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};
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Cursor m_cursor;
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float m_old_cursor_radius;
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// Private functions:
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bool select_triangle(int facet_idx, FacetSupportType type,
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