TriangleSelector: edge limit is derived from cursor size

This commit is contained in:
Lukas Matena 2020-07-24 17:45:49 +02:00
parent 74a1aeff8e
commit 7ddb64783b
4 changed files with 13 additions and 6 deletions

View file

@ -1,7 +1,7 @@
#ifndef libslic3r_TriangleSelector_hpp_
#define libslic3r_TriangleSelector_hpp_
#define PRUSASLICER_TRIANGLE_SELECTOR_DEBUG
// #define PRUSASLICER_TRIANGLE_SELECTOR_DEBUG
#include "Point.hpp"
@ -28,7 +28,7 @@ public:
int facet_start, // facet that point belongs to
const Vec3f& source, // camera position (mesh coords)
const Vec3f& dir, // direction of the ray (mesh coords)
float radius_sqr, // squared radius of the cursor
float radius, // radius of the cursor
FacetSupportType new_state); // enforcer or blocker?
// Get facets currently in the given state.
@ -130,6 +130,7 @@ protected:
};
Cursor m_cursor;
float m_old_cursor_radius;
// Private functions:
bool select_triangle(int facet_idx, FacetSupportType type,