TriangleSelector: edge limit is derived from cursor size

This commit is contained in:
Lukas Matena 2020-07-24 17:45:49 +02:00
parent 74a1aeff8e
commit 7ddb64783b
4 changed files with 13 additions and 6 deletions

View file

@ -35,14 +35,20 @@ void TriangleSelector::Triangle::set_division(int sides_to_split, int special_si
void TriangleSelector::select_patch(const Vec3f& hit, int facet_start,
const Vec3f& source, const Vec3f& dir,
float radius_sqr, FacetSupportType new_state)
float radius, FacetSupportType new_state)
{
assert(facet_start < m_orig_size_indices);
assert(is_approx(dir.norm(), 1.f));
// Save current cursor center, squared radius and camera direction,
// so we don't have to pass it around.
m_cursor = {hit, source, dir, radius_sqr};
m_cursor = {hit, source, dir, radius*radius};
// In case user changed cursor size since last time, update triangle edge limit.
if (m_old_cursor_radius != radius) {
set_edge_limit(radius / 5.f);
m_old_cursor_radius = radius;
}
// Now start with the facet the pointer points to and check all adjacent facets.
std::vector<int> facets_to_check{facet_start};