mirror of
https://github.com/SoftFever/OrcaSlicer.git
synced 2025-10-22 00:01:09 -06:00
Vojtech likes to use Sublime on Windows to get the wheels rolling.
This commit is contained in:
parent
d392858ee3
commit
7da68c91a5
26 changed files with 408 additions and 864 deletions
|
@ -112,6 +112,14 @@ ExtrusionLoop* O_OBJECT_SLIC3R
|
|||
Ref<ExtrusionLoop> O_OBJECT_SLIC3R_T
|
||||
Clone<ExtrusionLoop> O_OBJECT_SLIC3R_T
|
||||
|
||||
ExtrusionSimulator* O_OBJECT_SLIC3R
|
||||
Ref<ExtrusionSimulator> O_OBJECT_SLIC3R_T
|
||||
Clone<ExtrusionSimulator> O_OBJECT_SLIC3R_T
|
||||
|
||||
Filler* O_OBJECT_SLIC3R
|
||||
Ref<Filler> O_OBJECT_SLIC3R_T
|
||||
Clone<Filler> O_OBJECT_SLIC3R_T
|
||||
|
||||
Flow* O_OBJECT_SLIC3R
|
||||
Ref<Flow> O_OBJECT_SLIC3R_T
|
||||
Clone<Flow> O_OBJECT_SLIC3R_T
|
||||
|
@ -214,6 +222,7 @@ GLVertexArray* O_OBJECT_SLIC3R
|
|||
Axis T_UV
|
||||
ExtrusionLoopRole T_UV
|
||||
ExtrusionRole T_UV
|
||||
ExtrusionSimulationType T_UV
|
||||
FlowRole T_UV
|
||||
PrintStep T_UV
|
||||
PrintObjectStep T_UV
|
||||
|
|
|
@ -57,6 +57,9 @@
|
|||
%typemap{ExPolygonCollection*};
|
||||
%typemap{Ref<ExPolygonCollection>}{simple};
|
||||
%typemap{Clone<ExPolygonCollection>}{simple};
|
||||
%typemap{Filler*};
|
||||
%typemap{Ref<Filler>}{simple};
|
||||
%typemap{Clone<Filler>}{simple};
|
||||
%typemap{Flow*};
|
||||
%typemap{Ref<Flow>}{simple};
|
||||
%typemap{Clone<Flow>}{simple};
|
||||
|
@ -81,6 +84,9 @@
|
|||
%typemap{ExtrusionLoop*};
|
||||
%typemap{Ref<ExtrusionLoop>}{simple};
|
||||
%typemap{Clone<ExtrusionLoop>}{simple};
|
||||
%typemap{ExtrusionSimulator*};
|
||||
%typemap{Ref<ExtrusionSimulator>}{simple};
|
||||
%typemap{Clone<ExtrusionSimulator>}{simple};
|
||||
%typemap{TriangleMesh*};
|
||||
%typemap{Ref<TriangleMesh>}{simple};
|
||||
%typemap{Clone<TriangleMesh>}{simple};
|
||||
|
@ -223,6 +229,12 @@
|
|||
$CVar = (ExtrusionRole)SvUV($PerlVar);
|
||||
%};
|
||||
};
|
||||
%typemap{ExtrusionSimulationType}{parsed}{
|
||||
%cpp_type{ExtrusionSimulationType};
|
||||
%precall_code{%
|
||||
$CVar = (ExtrusionSimulationType)SvUV($PerlVar);
|
||||
%};
|
||||
};
|
||||
%typemap{FlowRole}{parsed}{
|
||||
%cpp_type{FlowRole};
|
||||
%precall_code{%
|
||||
|
|
Loading…
Add table
Add a link
Reference in a new issue