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Vojtech likes to use Sublime on Windows to get the wheels rolling.
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26 changed files with 408 additions and 864 deletions
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package Slic3r::Fill::Concentric;
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use Moo;
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extends 'Slic3r::Fill::Base';
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use Slic3r::Geometry qw(scale unscale X);
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use Slic3r::Geometry::Clipper qw(offset offset2 union_pt_chained);
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sub no_sort { 1 }
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sub fill_surface {
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my $self = shift;
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my ($surface, %params) = @_;
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# no rotation is supported for this infill pattern
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my $expolygon = $surface->expolygon;
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my $bounding_box = $expolygon->bounding_box;
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my $min_spacing = scale($self->spacing);
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my $distance = $min_spacing / $params{density};
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if ($params{density} == 1 && !$params{dont_adjust}) {
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$distance = $self->adjust_solid_spacing(
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width => $bounding_box->size->[X],
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distance => $distance,
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);
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$self->spacing(unscale $distance);
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}
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my @loops = my @last = map $_->clone, @$expolygon;
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while (@last) {
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push @loops, @last = @{offset2(\@last, -($distance + 0.5*$min_spacing), +0.5*$min_spacing)};
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}
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# generate paths from the outermost to the innermost, to avoid
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# adhesion problems of the first central tiny loops
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@loops = map Slic3r::Polygon->new(@$_),
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reverse @{union_pt_chained(\@loops)};
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# split paths using a nearest neighbor search
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my @paths = ();
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my $last_pos = Slic3r::Point->new(0,0);
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foreach my $loop (@loops) {
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push @paths, $loop->split_at_index($last_pos->nearest_point_index(\@$loop));
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$last_pos = $paths[-1]->last_point;
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}
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# clip the paths to prevent the extruder from getting exactly on the first point of the loop
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$_->clip_end($self->loop_clipping) for @paths;
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@paths = grep $_->is_valid, @paths; # remove empty paths (too short, thus eaten by clipping)
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# TODO: return ExtrusionLoop objects to get better chained paths
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return @paths;
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}
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1;
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