C++ supports sketched, but not finalized yet. Slic3r is still using

the old Perl supports, but this time with the C++ fillers.
This commit is contained in:
bubnikv 2016-10-16 16:30:56 +02:00
parent 8f40d9b34e
commit 7d7f093120
19 changed files with 602 additions and 557 deletions

View file

@ -56,6 +56,7 @@ REGISTER_CLASS(PrintConfig, "Config::Print");
REGISTER_CLASS(FullPrintConfig, "Config::Full");
REGISTER_CLASS(Surface, "Surface");
REGISTER_CLASS(SurfaceCollection, "Surface::Collection");
REGISTER_CLASS(PrintSupportMaterial, "Print::SupportMaterial2");
REGISTER_CLASS(TriangleMesh, "TriangleMesh");
REGISTER_CLASS(GLVertexArray, "GUI::_3DScene::GLVertexArray");