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C++ supports sketched, but not finalized yet. Slic3r is still using
the old Perl supports, but this time with the C++ fillers.
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parent
8f40d9b34e
commit
7d7f093120
19 changed files with 602 additions and 557 deletions
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@ -3,6 +3,8 @@
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namespace Slic3r {
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class PrintObject;
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// how much we extend support around the actual contact area
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#define SUPPORT_MATERIAL_MARGIN 1.5
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@ -43,7 +45,7 @@ public:
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}
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bool operator==(const MyLayer &layer2) const {
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return print_z == layer2.printz && height == layer2.height && bridging == layer2.bridging;
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return print_z == layer2.print_z && height == layer2.height && bridging == layer2.bridging;
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}
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bool operator<(const MyLayer &layer2) const {
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@ -90,50 +92,59 @@ public:
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// top or bottom extreme
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bool is_top;
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coordf_t z() const { return is_top ? layer->print_z : layer->print_z - height; }
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coordf_t z() const { return is_top ? layer->print_z : layer->print_z - layer->height; }
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bool operator<(const LayerExtreme &other) const { return z() < other.z(); }
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}
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};
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struct LayerPrintZ_Hash {
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static size_t operator(const MyLayer &layer) {
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return std::hash<double>(layer.print_z)^std::hash<double>(layer.height)^size_t(layer.bridging);
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size_t operator()(const MyLayer &layer) const {
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return std::hash<double>()(layer.print_z)^std::hash<double>()(layer.height)^size_t(layer.bridging);
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}
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};
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typedef std::set<MyLayer, LayerPrintZ_Hash> MyLayersSet;
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typedef std::vector<Layer*> MyLayersPtr;
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typedef std::deque<Layer> MyLayersDeque;
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typedef std::deque<Layer> MyLayerStorage;
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typedef std::vector<MyLayer*> MyLayersPtr;
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typedef std::deque<MyLayer> MyLayerStorage;
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public:
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PrintSupportMaterial() :
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m_object(NULL),
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m_print_config(NULL),
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m_object_config(NULL),
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m_soluble_interface(false),
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PrintSupportMaterial(
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const PrintConfig *print_config,
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const PrintObjectConfig *object_config,
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const Flow &flow,
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const Flow &first_layer_flow,
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const Flow &interface_flow,
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bool soluble_interface) :
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m_print_config(print_config),
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m_object_config(object_config),
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m_flow(flow),
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m_first_layer_flow(first_layer_flow),
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m_interface_flow(interface_flow),
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m_soluble_interface(soluble_interface),
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m_support_layer_height_max(0.),
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m_support_interface_layer_height_max(0.)
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{}
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void setup(
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const PrintConfig *print_config;
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const ObjectConfig *object_config;
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Flow flow;
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Flow first_layer_flow;
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Flow interface_flow;
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bool soluble_interface)
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{
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this->m_object = object;
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this->m_print_config = print_config;
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this->m_object_config = object_config;
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this->m_flow = flow;
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this->m_first_layer_flow = first_layer_flow;
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this->m_interface_flow = interface_flow;
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this->m_soluble_interface = soluble_interface;
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}
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PrintSupportMaterial(
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PrintConfig *print_config,
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PrintObjectConfig *object_config,
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Flow *flow,
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Flow *first_layer_flow,
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Flow *interface_flow,
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bool soluble_interface) :
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m_print_config(print_config),
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m_object_config(object_config),
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m_flow(*flow),
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m_first_layer_flow(*first_layer_flow),
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m_interface_flow(*interface_flow),
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m_soluble_interface(soluble_interface),
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m_support_layer_height_max(0.),
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m_support_interface_layer_height_max(0.)
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{}
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void generate(const PrintObject *object);
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// Generate support material for the object.
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// New support layers will be added to the object,
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// with extrusion paths and islands filled in for each support layer.
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void generate(PrintObject &object);
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private:
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// Generate top contact layers supporting overhangs.
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@ -146,26 +157,29 @@ private:
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// otherwise set the layer height to a bridging flow of a support interface nozzle.
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MyLayersPtr bottom_contact_layers(const PrintObject &object, const MyLayersPtr &top_contacts, MyLayerStorage &layer_storage) const;
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// Trim the top_contacts layers with the bottom_contacts layers if they overlap, so there would not be enough vertical space for both of them.
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void trim_top_contacts_by_bottom_contacts(const PrintObject &object, const MyLayersPtr &bottom_contacts, MyLayersPtr &top_contacts) const;
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// Generate raft layers and the intermediate support layers between the bottom contact and top contact surfaces.
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MyLayersPtr raft_and_intermediate_support_layers(
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const PrintObject &object,
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const MyLayersPtr &bottom_contacts,
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const MyLayersPtr &top_contacts,
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MyLayerStorage &layer_storage,
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const coordf_t max_object_layer_height);
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const coordf_t max_object_layer_height) const;
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void generate_base_layers(
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const PrintObject &object,
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const MyLayersPtr &bottom_contacts,
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const MyLayersPtr &top_contacts,
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MyLayersPtr &intermediate_layers);
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MyLayersPtr &intermediate_layers) const;
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MyLayersPtr generate_interface_layers(
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const PrintObject &object,
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const MyLayersPtr &bottom_contacts,
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const MyLayersPtr &top_contacts,
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MyLayersPtr &intermediate_layers,
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MyLayerStorage &layer_storage);
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MyLayerStorage &layer_storage) const;
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/*
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void generate_pillars_shape();
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const MyLayersPtr &bottom_contacts,
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const MyLayersPtr &top_contacts,
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const MyLayersPtr &intermediate_layers,
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const MyLayersPtr &interface_layers);
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const MyLayersPtr &interface_layers) const;
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const PrintConfig *m_print_config;
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const ObjectConfig *m_object_config;
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const PrintConfig *m_print_config;
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const PrintObjectConfig *m_object_config;
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Flow m_flow;
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Flow m_first_layer_flow;
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Flow m_interface_flow;
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coordf_t m_support_layer_height_max;
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coordf_t m_support_interface_layer_height_max;
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bool m_synchronize_support_layers_with_object;
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};
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#endif
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} // namespace Slic3r
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#endif /* slic3r_SupportMaterial_hpp_ */
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