C++ supports sketched, but not finalized yet. Slic3r is still using

the old Perl supports, but this time with the C++ fillers.
This commit is contained in:
bubnikv 2016-10-16 16:30:56 +02:00
parent 8f40d9b34e
commit 7d7f093120
19 changed files with 602 additions and 557 deletions

View file

@ -229,6 +229,21 @@ sub new {
return $self;
}
package Slic3r::Print::SupportMaterial2;
sub new {
my ($class, %args) = @_;
return $class->_new(
$args{print_config}, # required
$args{object_config}, # required
$args{first_layer_flow}, # required
$args{flow}, # required
$args{interface_flow}, # required
$args{soluble_interface} // 0
);
}
package Slic3r::GUI::_3DScene::GLVertexArray;
sub CLONE_SKIP { 1 }
@ -283,6 +298,7 @@ for my $class (qw(
Slic3r::Print::State
Slic3r::Surface
Slic3r::Surface::Collection
Slic3r::Print::SupportMaterial2
Slic3r::TriangleMesh
))
{