C++ supports sketched, but not finalized yet. Slic3r is still using

the old Perl supports, but this time with the C++ fillers.
This commit is contained in:
bubnikv 2016-10-16 16:30:56 +02:00
parent 8f40d9b34e
commit 7d7f093120
19 changed files with 602 additions and 557 deletions

View file

@ -250,6 +250,7 @@ sub thread_cleanup {
*Slic3r::Print::Region::DESTROY = sub {};
*Slic3r::Surface::DESTROY = sub {};
*Slic3r::Surface::Collection::DESTROY = sub {};
*Slic3r::Print::SupportMaterial2::DESTROY = sub {};
*Slic3r::TriangleMesh::DESTROY = sub {};
return undef; # this prevents a "Scalars leaked" warning
}