C++ supports sketched, but not finalized yet. Slic3r is still using

the old Perl supports, but this time with the C++ fillers.
This commit is contained in:
bubnikv 2016-10-16 16:30:56 +02:00
parent 8f40d9b34e
commit 7d7f093120
19 changed files with 602 additions and 557 deletions

View file

@ -288,6 +288,8 @@ sub export {
my @obj_idx = @{chained_path([ map Slic3r::Point->new(@{$_->_shifted_copies->[0]}), @{$self->objects} ])};
# sort layers by Z
# All extrusion moves with the same top layer height are extruded uninterrupted,
# object extrusion moves are performed first, then the support.
my %layers = (); # print_z => [ [layers], [layers], [layers] ] by obj_idx
foreach my $obj_idx (0 .. ($self->print->object_count - 1)) {
my $object = $self->objects->[$obj_idx];