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https://github.com/SoftFever/OrcaSlicer.git
synced 2025-07-16 11:17:51 -06:00
Added optimized methods for point and polyline rotation.
Existing methods for rotation were optimized by calculating the sin/cos values once only. Added an operator- for points.
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c8ff517389
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4 changed files with 54 additions and 4 deletions
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@ -46,13 +46,26 @@ Point::translate(const Vector &vector)
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this->translate(vector.x, vector.y);
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}
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void
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Point::rotate(double angle)
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{
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double cur_x = (double)this->x;
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double cur_y = (double)this->y;
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double s = sin(angle);
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double c = cos(angle);
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this->x = (coord_t)round(c * cur_x - s * cur_y);
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this->y = (coord_t)round(c * cur_y + s * cur_x);
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}
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void
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Point::rotate(double angle, const Point ¢er)
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{
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double cur_x = (double)this->x;
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double cur_y = (double)this->y;
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this->x = (coord_t)round( (double)center.x + cos(angle) * (cur_x - (double)center.x) - sin(angle) * (cur_y - (double)center.y) );
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this->y = (coord_t)round( (double)center.y + cos(angle) * (cur_y - (double)center.y) + sin(angle) * (cur_x - (double)center.x) );
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double s = sin(angle);
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double c = cos(angle);
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this->x = (coord_t)round( (double)center.x + c * (cur_x - (double)center.x) - s * (cur_y - (double)center.y) );
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this->y = (coord_t)round( (double)center.y + c * (cur_y - (double)center.y) + s * (cur_x - (double)center.x) );
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}
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bool
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@ -293,6 +306,12 @@ operator+(const Point& point1, const Point& point2)
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return Point(point1.x + point2.x, point1.y + point2.y);
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}
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Point
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operator-(const Point& point1, const Point& point2)
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{
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return Point(point1.x - point2.x, point1.y - point2.y);
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}
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Point
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operator*(double scalar, const Point& point2)
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{
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@ -333,13 +352,26 @@ Pointf::translate(const Vectorf &vector)
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this->translate(vector.x, vector.y);
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}
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void
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Pointf::rotate(double angle)
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{
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double cur_x = this->x;
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double cur_y = this->y;
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double s = sin(angle);
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double c = cos(angle);
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this->x = c * cur_x - s * cur_y;
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this->y = c * cur_y + s * cur_x;
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}
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void
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Pointf::rotate(double angle, const Pointf ¢er)
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{
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double cur_x = this->x;
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double cur_y = this->y;
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this->x = center.x + cos(angle) * (cur_x - center.x) - sin(angle) * (cur_y - center.y);
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this->y = center.y + cos(angle) * (cur_y - center.y) + sin(angle) * (cur_x - center.x);
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double s = sin(angle);
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double c = cos(angle);
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this->x = center.x + c * (cur_x - center.x) - s * (cur_y - center.y);
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this->y = center.y + c * (cur_y - center.y) + s * (cur_x - center.x);
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}
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Pointf
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