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Fix of safety_offset() after ClipperUtils refactoring.
Fixes Solid infill where there should be none #6482 Also the safety offsetting was revised to be enabled only where needed, the "do safety offset" is now easy to discover by a new ApplySafetyOffset::Yes enum, and safety offset over union, which is better done by offset() / offset_ex() has been replaced with new union_safety_offset() / union_safety_offset_ex() functions, which better convey their meaning and which could be better optimized than union() with the safety offset applied.
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10 changed files with 210 additions and 194 deletions
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@ -90,7 +90,7 @@ public:
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float overlap_area(const Structure &rhs) const {
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double out = 0.;
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if (this->bbox.overlap(rhs.bbox)) {
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Polygons polys = intersection(*this->polygon, *rhs.polygon, false);
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Polygons polys = intersection(*this->polygon, *rhs.polygon);
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for (const Polygon &poly : polys)
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out += poly.area();
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}
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