Offset used to place newly added volumes and instances proportional to the bed max size

This commit is contained in:
Enrico Turri 2019-04-12 15:31:33 +02:00
parent c8b467bf9f
commit 7d15ee8fd9
5 changed files with 15 additions and 7 deletions

View file

@ -3225,8 +3225,9 @@ void Plater::increase_instances(size_t num)
bool was_one_instance = model_object->instances.size()==1;
float offset = 10.0;
for (size_t i = 0; i < num; i++, offset += 10.0) {
double offset_base = canvas3D()->get_size_proportional_to_max_bed_size(0.05);
double offset = offset_base;
for (size_t i = 0; i < num; i++, offset += offset_base) {
Vec3d offset_vec = model_instance->get_offset() + Vec3d(offset, offset, 0.0);
model_object->add_instance(offset_vec, model_instance->get_scaling_factor(), model_instance->get_rotation(), model_instance->get_mirror());
// p->print.get_object(obj_idx)->add_copy(Slic3r::to_2d(offset_vec));