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Made this as an option in the GUI
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8 changed files with 84 additions and 33 deletions
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@ -268,11 +268,14 @@ public:
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const ConfigOptionPercents &overlaps,
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const ConfigOptionFloatsOrPercents &speeds,
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float ext_perimeter_speed,
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float original_speed)
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float original_speed,
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bool slowdown_for_curled_edges)
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{
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size_t speed_sections_count = std::min(overlaps.values.size(), speeds.values.size());
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std::vector<std::pair<float, float>> speed_sections;
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for (size_t i = 0; i < speed_sections_count; i++) {
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float distance = path.width * (1.0 - (overlaps.get_at(i) / 100.0));
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float speed = speeds.get_at(i).percent ? (ext_perimeter_speed * speeds.get_at(i).value / 100.0) : speeds.get_at(i).value;
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@ -371,8 +374,10 @@ public:
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};
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float extrusion_speed = std::min(calculate_speed(curr.distance), calculate_speed(next.distance));
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float curled_speed = calculate_speed(artificial_distance_to_curled_lines);
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extrusion_speed = std::min(curled_speed, extrusion_speed); // adjust extrusion speed based on what is smallest - the calculated overhang speed or the artificial curled speed
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if(slowdown_for_curled_edges) {
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float curled_speed = calculate_speed(artificial_distance_to_curled_lines);
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extrusion_speed = std::min(curled_speed, extrusion_speed); // adjust extrusion speed based on what is smallest - the calculated overhang speed or the artificial curled speed
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}
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float overlap = std::min(1 - curr.distance * width_inv, 1 - next.distance * width_inv);
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