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Shaders loaded from files
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8 changed files with 504 additions and 273 deletions
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@ -16,7 +16,11 @@ public:
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{}
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~GLShader();
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bool load(const char *fragment_shader, const char *vertex_shader);
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//############################################################################################################################################
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bool load_from_text(const char *fragment_shader, const char *vertex_shader);
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bool load_from_file(const char* fragment_shader_filename, const char* vertex_shader_filename);
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// bool load(const char *fragment_shader, const char *vertex_shader);
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//############################################################################################################################################
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void release();
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int get_attrib_location(const char *name) const;
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