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	Notification manager - apply_in_preview function
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					 3 changed files with 5 additions and 4 deletions
				
			
		|  | @ -677,12 +677,11 @@ void Preview::update_layers_slider(const std::vector<double>& layers_z, bool kee | |||
|                     _u8L("NOTE:") + "\n" + _u8L("Sliced object looks like the sign") + "\n", | ||||
|                     _u8L("Apply auto color change to print"), | ||||
|                     [this, notif_mngr](wxEvtHandler*) { | ||||
|                         notif_mngr->close_notification_of_type(NotificationType::SignDetected); | ||||
|                         m_layers_slider->auto_color_change(); | ||||
|                         return true; | ||||
|                     }); | ||||
| 
 | ||||
|                 notif_mngr->set_in_preview(true); | ||||
|                 notif_mngr->apply_in_preview(); | ||||
| 
 | ||||
|                 break; | ||||
|             } | ||||
|  |  | |||
|  | @ -1014,7 +1014,7 @@ void NotificationManager::push_plater_warning_notification(const std::string& te | |||
| 	auto notification = std::make_unique<NotificationManager::PlaterWarningNotification>(data, m_id_provider, m_evt_handler); | ||||
| 	push_notification_data(std::move(notification), 0); | ||||
| 	// dissaper if in preview
 | ||||
| 	set_in_preview(m_in_preview); | ||||
| 	apply_in_preview(); | ||||
| } | ||||
| 
 | ||||
| void NotificationManager::close_plater_warning_notification(const std::string& text) | ||||
|  |  | |||
|  | @ -159,8 +159,10 @@ public: | |||
| 	void render_notifications(GLCanvas3D& canvas, float overlay_width); | ||||
| 	// finds and closes all notifications of given type
 | ||||
| 	void close_notification_of_type(const NotificationType type); | ||||
| 	// Which view is active? Plater or G-code preview? Hide warnings in G-code preview.
 | ||||
| 	// Hides warnings in G-code preview. Should be called from plater only when 3d view/ preview is changed
 | ||||
|     void set_in_preview(bool preview); | ||||
| 	// Calls set_in_preview to apply appearing or disappearing of some notificatons;
 | ||||
| 	void apply_in_preview() { set_in_preview(m_in_preview); } | ||||
| 	// Move to left to avoid colision with variable layer height gizmo.
 | ||||
| 	void set_move_from_overlay(bool move) { m_move_from_overlay = move; } | ||||
| 	// perform update_state on each notification and ask for more frames if needed, return true for render needed
 | ||||
|  |  | |||
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	 David Kocik
						David Kocik