Refactoring to Model API for making it stricter and safer

This commit is contained in:
Alessandro Ranellucci 2014-05-09 14:24:35 +02:00
parent bc023c2d51
commit 7ba08c90cf
17 changed files with 316 additions and 317 deletions

View file

@ -38,13 +38,16 @@ class Model
Model& operator= (Model other);
void swap(Model &other);
~Model();
ModelObject* add_object(const std::string &input_file, const DynamicPrintConfig &config,
const t_layer_height_ranges &layer_height_ranges, const Pointf &origin_translation);
ModelObject* add_object();
ModelObject* add_object(const ModelObject &other);
void delete_object(size_t idx);
void clear_objects();
ModelMaterial* add_material(t_model_material_id material_id);
ModelMaterial* add_material(t_model_material_id material_id, const ModelMaterial &other);
ModelMaterial* get_material(t_model_material_id material_id);
void delete_material(t_model_material_id material_id);
void clear_materials();
ModelMaterial *set_material(t_model_material_id material_id);
// void duplicate_objects_grid(unsigned int x, unsigned int y, coordf_t distance);
// void duplicate_objects(size_t copies_num, coordf_t distance, const BoundingBox &bb);
// void arrange_objects(coordf_t distance, const BoundingBox &bb);
@ -65,19 +68,25 @@ class Model
class ModelMaterial
{
friend class Model;
public:
Model* model;
t_model_material_attributes attributes;
DynamicPrintConfig config;
ModelMaterial(Model *model);
Model* get_model() const { return this->model; };
void apply(const t_model_material_attributes &attributes);
private:
Model* model;
ModelMaterial(Model *model);
ModelMaterial(Model *model, const ModelMaterial &other);
};
class ModelObject
{
friend class Model;
public:
Model* model;
std::string input_file;
ModelInstancePtrs instances;
ModelVolumePtrs volumes;
@ -89,65 +98,76 @@ class ModelObject
BoundingBoxf3 _bounding_box;
bool _bounding_box_valid;
ModelObject(Model *model, const std::string &input_file, const DynamicPrintConfig &config,
const t_layer_height_ranges &layer_height_ranges, const Pointf &origin_translation);
ModelObject(const ModelObject &other);
ModelObject& operator= (ModelObject other);
void swap(ModelObject &other);
~ModelObject();
ModelVolume* add_volume(const t_model_material_id &material_id,
const TriangleMesh &mesh, bool modifier);
Model* get_model() const { return this->model; };
ModelVolume* add_volume(const TriangleMesh &mesh);
ModelVolume* add_volume(const ModelVolume &volume);
void delete_volume(size_t idx);
void clear_volumes();
ModelInstance *add_instance(double rotation=0, double scaling_factor = 1,
Pointf offset = Pointf(0, 0));
ModelInstance* add_instance();
ModelInstance* add_instance(const ModelInstance &instance);
void delete_instance(size_t idx);
void delete_last_instance();
void clear_instances();
void invalidate_bounding_box();
void raw_mesh(TriangleMesh* mesh) const;
void mesh(TriangleMesh* mesh) const;
void instance_bounding_box(size_t instance_idx, BoundingBox* bb) const;
void center_around_origin();
void translate(coordf_t x, coordf_t y, coordf_t z);
size_t materials_count() const;
void unique_materials(std::vector<t_model_material_id>* materials) const;
size_t facets_count() const;
bool needed_repair() const;
//void raw_mesh(TriangleMesh* mesh) const;
//void mesh(TriangleMesh* mesh) const;
//void instance_bounding_box(size_t instance_idx, BoundingBox* bb) const;
//void center_around_origin();
//void translate(coordf_t x, coordf_t y, coordf_t z);
//size_t materials_count() const;
//void unique_materials(std::vector<t_model_material_id>* materials) const;
//size_t facets_count() const;
//bool needed_repair() const;
private:
Model* model;
ModelObject(Model *model);
ModelObject(Model *model, const ModelObject &other);
ModelObject& operator= (ModelObject other);
void swap(ModelObject &other);
~ModelObject();
void update_bounding_box();
};
class ModelVolume
{
friend class ModelObject;
public:
ModelObject* object;
t_model_material_id material_id;
TriangleMesh mesh;
bool modifier;
ModelVolume(ModelObject *object, const t_model_material_id &material_id,
const TriangleMesh &mesh, bool modifier);
ModelObject* get_object() const { return this->object; };
private:
ModelObject* object;
ModelVolume(ModelObject *object, const TriangleMesh &mesh);
ModelVolume(ModelObject *object, const ModelVolume &other);
};
class ModelInstance
{
friend class ModelObject;
public:
ModelObject* object;
double rotation; // around mesh center point
double scaling_factor;
Pointf offset; // in unscaled coordinates
ModelInstance(ModelObject *object, double rotation, double scaling_factor,
const Pointf &offset);
ModelObject* get_object() const { return this->object; };
void transform_mesh(TriangleMesh* mesh, bool dont_translate) const;
void transform_polygon(Polygon* polygon) const;
private:
ModelObject* object;
ModelInstance(ModelObject *object);
ModelInstance(ModelObject *object, const ModelInstance &other);
};
}