FIX: dark mode: adjust notification popup text color, adjust some svg

Change-Id: Id1a57a528a0764755789d7fe67ddc8b02340a584
This commit is contained in:
liz.li 2022-12-05 10:14:58 +08:00 committed by Lane.Wei
parent 06e3c22b92
commit 7b82a5010a
3 changed files with 11 additions and 3 deletions

View file

@ -247,7 +247,11 @@ void GLGizmoFdmSupports::on_render_input_window(float x, float y, float bottom_l
ImGui::AlignTextToFramePadding();
m_imgui->text(m_desc.at("tool_type"));
bool dark_mode = wxGetApp().app_config->get("dark_color_mode") == "1";
std::array<wchar_t, 4> tool_icons = { ImGui::CircleButtonIcon, ImGui::SphereButtonIcon, ImGui::FillButtonIcon, ImGui::GapFillIcon };
std::array<wchar_t, 4> tool_icons;
if (dark_mode)
tool_icons = { ImGui::CircleButtonDarkIcon, ImGui::SphereButtonDarkIcon, ImGui::FillButtonDarkIcon, ImGui::GapFillDarkIcon };
else
tool_icons = { ImGui::CircleButtonIcon, ImGui::SphereButtonIcon, ImGui::FillButtonIcon, ImGui::GapFillIcon };
std::array<wxString, 4> tool_tips = { _L("Circle"), _L("Sphere"), _L("Fill"), _L("Gap Fill") };
for (int i = 0; i < tool_icons.size(); i++) {
std::string str_label = std::string("##");

View file

@ -208,7 +208,11 @@ void GLGizmoSeam::on_render_input_window(float x, float y, float bottom_limit)
ImGui::AlignTextToFramePadding();
m_imgui->text(m_desc.at("cursor_type"));
bool dark_mode = wxGetApp().app_config->get("dark_color_mode") == "1";
std::array<wchar_t, 2> tool_icons = { ImGui::CircleButtonIcon, ImGui::SphereButtonIcon};
std::array<wchar_t, 2> tool_icons;
if (dark_mode)
tool_icons = { ImGui::CircleButtonDarkIcon, ImGui::SphereButtonDarkIcon};
else
tool_icons = { ImGui::CircleButtonIcon, ImGui::SphereButtonIcon};
std::array<wxString, 2> tool_tips = { _L("Circle"), _L("Sphere")};
for (int i = 0; i < tool_icons.size(); i++) {
std::string str_label = std::string("##");

View file

@ -190,7 +190,7 @@ void NotificationManager::PopNotification::use_bbl_theme()
// OldStyle.Colors[ImGuiCol_Text] = m_TextColor;
m_WindowBkgColor = dark_mode ? ImVec4(45 / 255.f, 45 / 255.f, 49 / 255.f, 1.f) : ImVec4(1, 1, 1, 1);
m_TextColor = dark_mode ? ImVec4(1, 1, 1, 0.4f) : ImVec4(.2f, .2f, .2f, 1.0f);
m_TextColor = dark_mode ? ImVec4(224 / 255.f, 224 / 255.f, 224 / 255.f, 1.f) : ImVec4(.2f, .2f, .2f, 1.0f);
m_HyperTextColor = dark_mode ? ImVec4(0.03, 0.6, 0.18, 1) : ImVec4(0.03, 0.6, 0.18, 1);
dark_mode ? push_style_color(ImGuiCol_Border, {62 / 255.f, 62 / 255.f, 69 / 255.f, 1.f}, true, m_current_fade_opacity) : push_style_color(ImGuiCol_Border, m_CurrentColor, true, m_current_fade_opacity);
push_style_color(ImGuiCol_WindowBg, m_WindowBkgColor, true, m_current_fade_opacity);