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https://github.com/SoftFever/OrcaSlicer.git
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ExtrusionEntity and derived classes: Documented, short methods made
inline for efficiency and readability, grow() renamed to polygons_covered().
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commit
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8 changed files with 92 additions and 167 deletions
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@ -36,22 +36,18 @@ enum ExtrusionLoopRole {
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class ExtrusionEntity
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{
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public:
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virtual bool is_collection() const {
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return false;
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};
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virtual bool is_loop() const {
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return false;
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};
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virtual bool can_reverse() const {
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return true;
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};
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public:
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virtual bool is_collection() const { return false; }
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virtual bool is_loop() const { return false; }
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virtual bool can_reverse() const { return true; }
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virtual ExtrusionEntity* clone() const = 0;
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virtual ~ExtrusionEntity() {};
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virtual void reverse() = 0;
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virtual Point first_point() const = 0;
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virtual Point last_point() const = 0;
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virtual Polygons grow() const = 0;
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// Produce a list of 2D polygons covered by the extruded path.
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virtual Polygons polygons_covered() const = 0;
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// Minimum volumetric velocity of this extrusion entity. Used by the constant nozzle pressure algorithm.
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virtual double min_mm3_per_mm() const = 0;
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virtual Polyline as_polyline() const = 0;
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virtual double length() const { return 0; };
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@ -61,34 +57,57 @@ typedef std::vector<ExtrusionEntity*> ExtrusionEntitiesPtr;
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class ExtrusionPath : public ExtrusionEntity
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{
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public:
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public:
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Polyline polyline;
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ExtrusionRole role;
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double mm3_per_mm; // mm^3 of plastic per mm of linear head motion
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// Volumetric velocity. mm^3 of plastic per mm of linear head motion
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double mm3_per_mm;
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// Width of the extrusion.
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float width;
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// Height of the extrusion.
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float height;
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ExtrusionPath(ExtrusionRole role) : role(role), mm3_per_mm(-1), width(-1), height(-1) {};
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ExtrusionPath* clone() const;
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void reverse();
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Point first_point() const;
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Point last_point() const;
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ExtrusionPath(ExtrusionRole role, double mm3_per_mm, float width, float height) : role(role), mm3_per_mm(mm3_per_mm), width(width), height(height) {};
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// ExtrusionPath(ExtrusionRole role, const Flow &flow) : role(role), mm3_per_mm(flow.mm3_per_mm()), width(flow.width), height(flow.height) {};
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ExtrusionPath* clone() const { return new ExtrusionPath (*this); }
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void reverse() { this->polyline.reverse(); }
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Point first_point() const { return this->polyline.points.front(); }
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Point last_point() const { return this->polyline.points.back(); }
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// Produce a list of extrusion paths into retval by clipping this path by ExPolygonCollection.
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// Currently not used.
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void intersect_expolygons(const ExPolygonCollection &collection, ExtrusionEntityCollection* retval) const;
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// Produce a list of extrusion paths into retval by removing parts of this path by ExPolygonCollection.
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// Currently not used.
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void subtract_expolygons(const ExPolygonCollection &collection, ExtrusionEntityCollection* retval) const;
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void clip_end(double distance);
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void simplify(double tolerance);
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virtual double length() const;
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bool is_perimeter() const;
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bool is_infill() const;
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bool is_solid_infill() const;
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bool is_bridge() const;
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Polygons grow() const;
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double min_mm3_per_mm() const {
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return this->mm3_per_mm;
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};
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Polyline as_polyline() const {
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return this->polyline;
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};
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bool is_perimeter() const {
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return this->role == erPerimeter
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|| this->role == erExternalPerimeter
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|| this->role == erOverhangPerimeter;
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}
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bool is_infill() const {
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return this->role == erBridgeInfill
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|| this->role == erInternalInfill
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|| this->role == erSolidInfill
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|| this->role == erTopSolidInfill;
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}
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bool is_solid_infill() const {
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return this->role == erBridgeInfill
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|| this->role == erSolidInfill
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|| this->role == erTopSolidInfill;
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}
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bool is_bridge() const {
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return this->role == erBridgeInfill
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|| this->role == erOverhangPerimeter;
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}
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// Produce a list of 2D polygons covered by the extruded path.
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Polygons polygons_covered() const;
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// Minimum volumetric velocity of this extrusion entity. Used by the constant nozzle pressure algorithm.
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double min_mm3_per_mm() const { return this->mm3_per_mm; }
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Polyline as_polyline() const { return this->polyline; }
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private:
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void _inflate_collection(const Polylines &polylines, ExtrusionEntityCollection* collection) const;
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@ -109,32 +128,43 @@ class ExtrusionLoop : public ExtrusionEntity
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: role(role) {
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this->paths.push_back(path);
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};
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bool is_loop() const {
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return true;
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};
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bool can_reverse() const {
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return false;
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};
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ExtrusionLoop* clone() const;
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bool is_loop() const { return true; }
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bool can_reverse() const { return false; }
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ExtrusionLoop* clone() const { return new ExtrusionLoop (*this); }
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bool make_clockwise();
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bool make_counter_clockwise();
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void reverse();
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Point first_point() const;
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Point last_point() const;
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Point first_point() const { return this->paths.front().polyline.points.front(); }
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Point last_point() const { assert(first_point() == this->paths.back().polyline.points.back()); return first_point(); }
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Polygon polygon() const;
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virtual double length() const;
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bool split_at_vertex(const Point &point);
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void split_at(const Point &point);
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void clip_end(double distance, ExtrusionPaths* paths) const;
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// Test, whether the point is extruded by a bridging flow.
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// This used to be used to avoid placing seams on overhangs, but now the EdgeGrid is used instead.
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bool has_overhang_point(const Point &point) const;
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bool is_perimeter() const;
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bool is_infill() const;
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bool is_solid_infill() const;
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Polygons grow() const;
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bool is_perimeter() const {
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return this->paths.front().role == erPerimeter
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|| this->paths.front().role == erExternalPerimeter
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|| this->paths.front().role == erOverhangPerimeter;
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}
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bool is_infill() const {
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return this->paths.front().role == erBridgeInfill
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|| this->paths.front().role == erInternalInfill
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|| this->paths.front().role == erSolidInfill
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|| this->paths.front().role == erTopSolidInfill;
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}
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bool is_solid_infill() const {
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return this->paths.front().role == erBridgeInfill
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|| this->paths.front().role == erSolidInfill
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|| this->paths.front().role == erTopSolidInfill;
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}
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// Produce a list of 2D polygons covered by the extruded path.
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Polygons polygons_covered() const;
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// Minimum volumetric velocity of this extrusion entity. Used by the constant nozzle pressure algorithm.
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double min_mm3_per_mm() const;
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Polyline as_polyline() const {
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return this->polygon().split_at_first_point();
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};
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Polyline as_polyline() const { return this->polygon().split_at_first_point(); }
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};
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}
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