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Started work on separating FDM gizmo into base and child classes
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5 changed files with 1018 additions and 992 deletions
127
src/slic3r/GUI/Gizmos/GLGizmoPainterBase.hpp
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127
src/slic3r/GUI/Gizmos/GLGizmoPainterBase.hpp
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#ifndef slic3r_GLGizmoPainterBase_hpp_
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#define slic3r_GLGizmoPainterBase_hpp_
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#include "GLGizmoBase.hpp"
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#include "slic3r/GUI/3DScene.hpp"
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#include "libslic3r/ObjectID.hpp"
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#include "libslic3r/TriangleSelector.hpp"
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#include <cereal/types/vector.hpp>
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namespace Slic3r {
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enum class EnforcerBlockerType : int8_t;
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namespace GUI {
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enum class SLAGizmoEventType : unsigned char;
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class ClippingPlane;
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class TriangleSelectorGUI : public TriangleSelector {
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public:
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explicit TriangleSelectorGUI(const TriangleMesh& mesh)
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: TriangleSelector(mesh) {}
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// Render current selection. Transformation matrices are supposed
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// to be already set.
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void render(ImGuiWrapper* imgui = nullptr);
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#ifdef PRUSASLICER_TRIANGLE_SELECTOR_DEBUG
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void render_debug(ImGuiWrapper* imgui);
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bool m_show_triangles{false};
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bool m_show_invalid{false};
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#endif
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private:
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GLIndexedVertexArray m_iva_enforcers;
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GLIndexedVertexArray m_iva_blockers;
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std::array<GLIndexedVertexArray, 3> m_varrays;
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};
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class GLGizmoPainterBase : public GLGizmoBase
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{
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private:
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ObjectID m_old_mo_id;
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size_t m_old_volumes_size = 0;
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GLUquadricObj* m_quadric;
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float m_cursor_radius = 2.f;
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static constexpr float CursorRadiusMin = 0.4f; // cannot be zero
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static constexpr float CursorRadiusMax = 8.f;
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static constexpr float CursorRadiusStep = 0.2f;
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// For each model-part volume, store status and division of the triangles.
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std::vector<std::unique_ptr<TriangleSelectorGUI>> m_triangle_selectors;
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public:
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GLGizmoPainterBase(GLCanvas3D& parent, const std::string& icon_filename, unsigned int sprite_id);
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~GLGizmoPainterBase() override;
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void set_fdm_support_data(ModelObject* model_object, const Selection& selection);
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bool gizmo_event(SLAGizmoEventType action, const Vec2d& mouse_position, bool shift_down, bool alt_down, bool control_down);
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private:
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bool on_init() override;
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void on_render() const override;
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void on_render_for_picking() const override {}
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void render_triangles(const Selection& selection) const;
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void render_cursor_circle() const;
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void update_model_object() const;
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void update_from_model_object();
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void activate_internal_undo_redo_stack(bool activate);
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void select_facets_by_angle(float threshold, bool block);
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float m_angle_threshold_deg = 45.f;
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bool is_mesh_point_clipped(const Vec3d& point) const;
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float m_clipping_plane_distance = 0.f;
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std::unique_ptr<ClippingPlane> m_clipping_plane;
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bool m_setting_angle = false;
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bool m_internal_stack_active = false;
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bool m_schedule_update = false;
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Vec2d m_last_mouse_position = Vec2d::Zero();
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// This map holds all translated description texts, so they can be easily referenced during layout calculations
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// etc. When language changes, GUI is recreated and this class constructed again, so the change takes effect.
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std::map<std::string, wxString> m_desc;
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enum class Button {
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None,
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Left,
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Right
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};
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Button m_button_down = Button::None;
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EState m_old_state = Off; // to be able to see that the gizmo has just been closed (see on_set_state)
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protected:
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void on_set_state() override;
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void on_start_dragging() override;
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void on_stop_dragging() override;
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void on_render_input_window(float x, float y, float bottom_limit) override;
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std::string on_get_name() const override;
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bool on_is_activable() const override;
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bool on_is_selectable() const override;
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void on_load(cereal::BinaryInputArchive& ar) override;
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void on_save(cereal::BinaryOutputArchive& ar) const override;
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CommonGizmosDataID on_get_requirements() const override;
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};
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} // namespace GUI
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} // namespace Slic3r
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#endif // slic3r_GLGizmoPainterBase_hpp_
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