GCodeViewer -> Extrusion toolpaths colored by color print (wip) + visualization of tool changes, color changes, pause prints, custom gcodes + refactoring

This commit is contained in:
enricoturri1966 2020-04-22 16:29:07 +02:00
parent 603f128568
commit 7a0df4bcb4
16 changed files with 516 additions and 77 deletions

View file

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#version 110
varying vec3 eye_position;
varying vec3 eye_normal;
//// world z component of the normal used to darken the lower side of the toolpaths
//varying float world_normal_z;
void main()
{
eye_position = (gl_ModelViewMatrix * gl_Vertex).xyz;
eye_normal = gl_NormalMatrix * vec3(0.0, 0.0, 1.0);
// eye_normal = gl_NormalMatrix * gl_Normal;
// world_normal_z = gl_Normal.z;
gl_Position = ftransform();
gl_PointSize = 15.0;
}