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Fixed crashes on shader destruction on OSX.
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2 changed files with 8 additions and 2 deletions
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@ -18,6 +18,9 @@
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package Slic3r::GUI::GLShader;
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use OpenGL(':all');
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# Avoid cloning this class by the worker threads.
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sub CLONE_SKIP { 1 }
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# Shader constructor
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sub new
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{
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