Fixed call to reset_legend_texture() made on hidden canvas

This commit is contained in:
Enrico Turri 2018-10-02 14:12:23 +02:00
parent 01ba59158d
commit 7977bce98d
5 changed files with 14 additions and 14 deletions

View file

@ -580,13 +580,11 @@ void GLCanvas3DManager::load_preview(wxGLCanvas* canvas, const std::vector<std::
it->second->load_preview(str_tool_colors);
}
void GLCanvas3DManager::reset_legend_texture()
void GLCanvas3DManager::reset_legend_texture(wxGLCanvas* canvas)
{
for (CanvasesMap::value_type& canvas : m_canvases)
{
if (canvas.second != nullptr)
canvas.second->reset_legend_texture();
}
CanvasesMap::iterator it = _get_canvas(canvas);
if (it != m_canvases.end())
it->second->reset_legend_texture();
}
void GLCanvas3DManager::register_on_viewport_changed_callback(wxGLCanvas* canvas, void* callback)