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Fixes for hi-res STL models
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8 changed files with 139 additions and 63 deletions
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@ -75,7 +75,7 @@ sub make_perimeter {
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}
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# generate skirt on bottom layer
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if ($layer->id == 0 && $Slic3r::skirts > 0) {
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if ($layer->id == 0 && $Slic3r::skirts > 0 && @{ $layer->surfaces }) {
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# find out convex hull
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my $points = [ map { @{ $_->mgp_polygon->polygons->[0] } } @{ $layer->surfaces } ];
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my $convex_hull = $self->_mgp_from_points_ref($points)->convexhull2; # maybe Math::ConvexHull is faster?
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@ -84,7 +84,7 @@ sub make_perimeter {
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# draw outlines from outside to inside
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for (my $i = $Slic3r::skirts - 1; $i >= 0; $i--) {
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my $distance = ($Slic3r::skirt_distance + ($Slic3r::flow_width * $i)) / $Slic3r::resolution;
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my $outline = offset([$convex_hull_points], $distance, 0.1, JT_ROUND);
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my $outline = offset([$convex_hull_points], $distance, $Slic3r::resolution * 100000, JT_ROUND);
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push @{ $layer->skirts }, Slic3r::ExtrusionLoop->cast([ @{$outline->[0]} ]);
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}
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}
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@ -101,7 +101,7 @@ sub offset_polygon {
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my ($contour_p, @holes_p) = ($polygon->{outer}, @{$polygon->{holes}});
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# generate offsets
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my $offsets = offset([ $contour_p, @holes_p ], -$distance, 100, JT_MITER, 2);
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my $offsets = offset([ $contour_p, @holes_p ], -$distance, $Slic3r::resolution * 100000, JT_MITER, 2);
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# defensive programming
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my (@contour_offsets, @hole_offsets) = ();
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