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Tech ENABLE_GLBEGIN_GLEND_REMOVAL - Textures rendering
(cherry picked from commit prusa3d/PrusaSlicer@1a47211bfc)
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04ad26f611
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7 changed files with 75 additions and 43 deletions
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@ -35,6 +35,8 @@ std::pair<bool, std::string> GLShadersManager::init()
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// basic shader, used to render all what was previously rendered using the immediate mode
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valid &= append_shader("flat", { "flat.vs", "flat.fs" });
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// basic shader for textures, used to render textures
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valid &= append_shader("flat_texture", { "flat_texture.vs", "flat_texture.fs" });
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// used to render 3D scene background
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valid &= append_shader("background", { "background.vs", "background.fs" });
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// used to render bed axes and model, selection hints, gcode sequential view marker model, preview shells, options in gcode preview
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