Tech ENABLE_GLBEGIN_GLEND_REMOVAL - Textures rendering

(cherry picked from commit prusa3d/PrusaSlicer@1a47211bfc)
This commit is contained in:
enricoturri1966 2023-10-21 17:32:34 +08:00 committed by Noisyfox
parent 04ad26f611
commit 7907426d00
7 changed files with 75 additions and 43 deletions

View file

@ -6639,12 +6639,11 @@ void GLCanvas3D::_render_background()
ColorRGBA error_background_color = m_is_dark ? ERROR_BG_LIGHT_COLOR_DARK : ERROR_BG_LIGHT_COLOR;
const ColorRGBA bottom_color = use_error_color ? error_background_color : background_color;
if (!m_background.is_initialized() || m_background.get_color() != bottom_color) {
if (!m_background.is_initialized()) {
m_background.reset();
GLModel::Geometry init_data;
init_data.format = { GLModel::Geometry::EPrimitiveType::Triangles, GLModel::Geometry::EVertexLayout::P2T2, GLModel::Geometry::EIndexType::USHORT };
init_data.color = bottom_color;
init_data.vertices.reserve(4 * GLModel::Geometry::vertex_stride_floats(init_data.format));
init_data.indices.reserve(6 * GLModel::Geometry::index_stride_bytes(init_data.format));