Whitespace changes to supress misleading indentation warnings

These appear in newer gcc when spaces and tabs are mixed
This commit is contained in:
Lukas Matena 2019-09-24 16:01:01 +02:00
parent b2e7081d31
commit 7861fa5086
24 changed files with 47 additions and 47 deletions

View file

@ -928,8 +928,8 @@ bool GLCanvas3D::LegendTexture::generate(const GCodePreviewData& preview_data, c
if (items_count > 1)
m_original_height += (items_count - 1) * scaled_square_contour;
m_width = (int)next_highest_power_of_2((uint32_t)m_original_width);
m_height = (int)next_highest_power_of_2((uint32_t)m_original_height);
m_width = (int)next_highest_power_of_2((uint32_t)m_original_width);
m_height = (int)next_highest_power_of_2((uint32_t)m_original_height);
// generates bitmap
wxBitmap bitmap(m_width, m_height);
@ -1882,7 +1882,7 @@ void GLCanvas3D::reload_scene(bool refresh_immediately, bool force_full_scene_re
if (m_reload_delayed)
return;
bool update_object_list = false;
bool update_object_list = false;
if (m_volumes.volumes != glvolumes_new)
update_object_list = true;
@ -5070,14 +5070,14 @@ void GLCanvas3D::_load_gcode_extrusion_paths(const GCodePreviewData& preview_dat
for (const GCodePreviewData::Extrusion::Layer &layer : preview_data.extrusion.layers)
for (const ExtrusionPath &path : layer.paths)
++ num_paths_per_role[size_t(path.role())];
std::vector<std::vector<float>> roles_values;
std::vector<std::vector<float>> roles_values;
roles_values.assign(size_t(erCount), std::vector<float>());
for (size_t i = 0; i < roles_values.size(); ++ i)
roles_values[i].reserve(num_paths_per_role[i]);
for (const GCodePreviewData::Extrusion::Layer& layer : preview_data.extrusion.layers)
for (const GCodePreviewData::Extrusion::Layer& layer : preview_data.extrusion.layers)
for (const ExtrusionPath& path : layer.paths)
roles_values[size_t(path.role())].emplace_back(Helper::path_filter(preview_data.extrusion.view_type, path));
roles_filters.reserve(size_t(erCount));
roles_filters.reserve(size_t(erCount));
size_t num_buffers = 0;
for (std::vector<float> &values : roles_values) {
sort_remove_duplicates(values);