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Ported PrintObject::prepare_infill & combine_infill from Perl to C++.
This commit is contained in:
parent
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commit
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10 changed files with 526 additions and 591 deletions
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@ -3,6 +3,7 @@
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#include "ClipperUtils.hpp"
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#include "Geometry.hpp"
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#include "SupportMaterial.hpp"
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#include "Surface.hpp"
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#include <utility>
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#include <boost/log/trivial.hpp>
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@ -32,8 +33,8 @@
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namespace Slic3r {
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PrintObject::PrintObject(Print* print, ModelObject* model_object, const BoundingBoxf3 &modobj_bbox)
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: typed_slices(false),
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PrintObject::PrintObject(Print* print, ModelObject* model_object, const BoundingBoxf3 &modobj_bbox) :
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typed_slices(false),
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_print(print),
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_model_object(model_object),
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layer_height_profile_valid(false)
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@ -46,12 +47,10 @@ PrintObject::PrintObject(Print* print, ModelObject* model_object, const Bounding
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// don't assume it's already aligned and we don't alter the original position in model.
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// We store the XY translation so that we can place copies correctly in the output G-code
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// (copies are expressed in G-code coordinates and this translation is not publicly exposed).
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this->_copies_shift = Point(
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scale_(modobj_bbox.min.x), scale_(modobj_bbox.min.y));
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this->_copies_shift = Point::new_scale(modobj_bbox.min.x, modobj_bbox.min.y);
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// Scale the object size and store it
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Pointf3 size = modobj_bbox.size();
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this->size = Point3(scale_(size.x), scale_(size.y), scale_(size.z));
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this->size = Point3::new_scale(size.x, size.y, size.z);
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}
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this->reload_model_instances();
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@ -283,6 +282,105 @@ bool PrintObject::has_support_material() const
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|| this->config.support_material_enforce_layers > 0;
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}
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void PrintObject::_prepare_infill()
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{
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// This will assign a type (top/bottom/internal) to $layerm->slices.
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// Then the classifcation of $layerm->slices is transfered onto
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// the $layerm->fill_surfaces by clipping $layerm->fill_surfaces
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// by the cummulative area of the previous $layerm->fill_surfaces.
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this->detect_surfaces_type();
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// Decide what surfaces are to be filled.
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// Here the S_TYPE_TOP / S_TYPE_BOTTOMBRIDGE / S_TYPE_BOTTOM infill is turned to just S_TYPE_INTERNAL if zero top / bottom infill layers are configured.
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// Also tiny S_TYPE_INTERNAL surfaces are turned to S_TYPE_INTERNAL_SOLID.
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BOOST_LOG_TRIVIAL(info) << "Preparing fill surfaces...";
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for (auto *layer : this->layers)
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for (auto *region : layer->regions)
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region->prepare_fill_surfaces();
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// this will detect bridges and reverse bridges
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// and rearrange top/bottom/internal surfaces
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// It produces enlarged overlapping bridging areas.
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//
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// 1) S_TYPE_BOTTOMBRIDGE / S_TYPE_BOTTOM infill is grown by 3mm and clipped by the total infill area. Bridges are detected. The areas may overlap.
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// 2) S_TYPE_TOP is grown by 3mm and clipped by the grown bottom areas. The areas may overlap.
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// 3) Clip the internal surfaces by the grown top/bottom surfaces.
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// 4) Merge surfaces with the same style. This will mostly get rid of the overlaps.
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//FIXME This does not likely merge surfaces, which are supported by a material with different colors, but same properties.
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this->process_external_surfaces();
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// Add solid fills to ensure the shell vertical thickness.
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this->discover_vertical_shells();
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// Debugging output.
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#ifdef SLIC3R_DEBUG_SLICE_PROCESSING
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for (size_t region_id = 0; region_id < this->print()->regions.size(); ++ region_id)
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for (const Layer *layer : this->layers) {
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LayerRegion *layerm = layer->regions[region_id];
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layerm->export_region_slices_to_svg_debug("6_discover_vertical_shells-final");
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layerm->export_region_fill_surfaces_to_svg_debug("6_discover_vertical_shells-final");
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} // for each layer
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} // for each region
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#endif /* SLIC3R_DEBUG_SLICE_PROCESSING */
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// Detect, which fill surfaces are near external layers.
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// They will be split in internal and internal-solid surfaces.
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// The purpose is to add a configurable number of solid layers to support the TOP surfaces
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// and to add a configurable number of solid layers above the BOTTOM / BOTTOMBRIDGE surfaces
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// to close these surfaces reliably.
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//FIXME Vojtech: Is this a good place to add supporting infills below sloping perimeters?
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this->discover_horizontal_shells();
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#ifdef SLIC3R_DEBUG_SLICE_PROCESSING
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for (size_t region_id = 0; region_id < this->print()->regions.size(); ++ region_id)
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for (const Layer *layer : this->layers) {
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LayerRegion *layerm = layer->regions[region_id];
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layerm->export_region_slices_to_svg_debug("7_discover_horizontal_shells-final");
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layerm->export_region_fill_surfaces_to_svg_debug("7_discover_horizontal_shells-final");
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} // for each layer
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} // for each region
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#endif /* SLIC3R_DEBUG_SLICE_PROCESSING */
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// Only active if config->infill_only_where_needed. This step trims the sparse infill,
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// so it acts as an internal support. It maintains all other infill types intact.
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// Here the internal surfaces and perimeters have to be supported by the sparse infill.
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//FIXME The surfaces are supported by a sparse infill, but the sparse infill is only as large as the area to support.
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// Likely the sparse infill will not be anchored correctly, so it will not work as intended.
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// Also one wishes the perimeters to be supported by a full infill.
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this->clip_fill_surfaces();
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#ifdef SLIC3R_DEBUG_SLICE_PROCESSING
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for (size_t region_id = 0; region_id < this->print()->regions.size(); ++ region_id)
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for (const Layer *layer : this->layers) {
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LayerRegion *layerm = layer->regions[region_id];
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layerm->export_region_slices_to_svg_debug("8_clip_surfaces-final");
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layerm->export_region_fill_surfaces_to_svg_debug("8_clip_surfaces-final");
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} // for each layer
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} // for each region
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#endif /* SLIC3R_DEBUG_SLICE_PROCESSING */
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// the following step needs to be done before combination because it may need
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// to remove only half of the combined infill
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this->bridge_over_infill();
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// combine fill surfaces to honor the "infill every N layers" option
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this->combine_infill();
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#ifdef SLIC3R_DEBUG_SLICE_PROCESSING
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for (size_t region_id = 0; region_id < this->print()->regions.size(); ++ region_id)
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for (const Layer *layer : this->layers) {
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LayerRegion *layerm = layer->regions[region_id];
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layerm->export_region_slices_to_svg_debug("9_prepare_infill-final");
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layerm->export_region_fill_surfaces_to_svg_debug("9_prepare_infill-final");
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} // for each layer
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} // for each region
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for (const Layer *layer : this->layers) {
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layer->export_region_slices_to_svg_debug("9_prepare_infill-final");
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layer->export_region_fill_surfaces_to_svg_debug("9_prepare_infill-final");
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} // for each layer
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#endif /* SLIC3R_DEBUG_SLICE_PROCESSING */
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}
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// This function analyzes slices of a region (SurfaceCollection slices).
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// Each region slice (instance of Surface) is analyzed, whether it is supported or whether it is the top surface.
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// Initially all slices are of type stInternal.
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@ -334,8 +432,8 @@ void PrintObject::detect_surfaces_type()
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LayerRegion *layerm = layer->get_region(idx_region);
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// comparison happens against the *full* slices (considering all regions)
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// unless internal shells are requested
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Layer *upper_layer = idx_layer + 1 < this->layer_count() ? this->get_layer(idx_layer + 1) : nullptr;
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Layer *lower_layer = idx_layer > 0 ? this->get_layer(idx_layer - 1) : nullptr;
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Layer *upper_layer = (idx_layer + 1 < this->layer_count()) ? this->layers[idx_layer + 1] : nullptr;
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Layer *lower_layer = (idx_layer > 0) ? this->layers[idx_layer - 1] : nullptr;
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// collapse very narrow parts (using the safety offset in the diff is not enough)
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float offset = layerm->flow(frExternalPerimeter).scaled_width() / 10.f;
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@ -473,7 +571,10 @@ void PrintObject::detect_surfaces_type()
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} // for each layer of a region
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});
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BOOST_LOG_TRIVIAL(debug) << "Detecting solid surfaces for region " << idx_region << " - clipping in parallel - end";
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} // for each $self->print->region_count
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} // for each this->print->region_count
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// Mark the object to have the region slices classified (typed, which also means they are split based on whether they are supported, bridging, top layers etc.)
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this->typed_slices = true;
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}
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void PrintObject::process_external_surfaces()
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@ -669,7 +770,6 @@ void PrintObject::discover_vertical_shells()
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ExPolygons shell_ex;
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#endif /* SLIC3R_DEBUG_SLICE_PROCESSING */
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float min_perimeter_infill_spacing = float(infill_line_spacing) * 1.05f;
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if (1)
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{
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PROFILE_BLOCK(discover_vertical_shells_region_layer_collect);
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#if 0
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@ -698,8 +798,7 @@ void PrintObject::discover_vertical_shells()
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bool hole_first = true;
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for (int n = (int)idx_layer - n_extra_bottom_layers; n <= (int)idx_layer + n_extra_top_layers; ++ n)
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if (n >= 0 && n < (int)this->layers.size()) {
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Layer &neighbor_layer = *this->layers[n];
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LayerRegion &neighbor_region = *neighbor_layer.get_region(int(idx_region));
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Layer &neighbor_layer = *this->layers[n];
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const DiscoverVerticalShellsCacheEntry &cache = cache_top_botom_regions[n];
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if (hole_first) {
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hole_first = false;
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@ -880,8 +979,7 @@ void PrintObject::discover_vertical_shells()
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/* This method applies bridge flow to the first internal solid layer above
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sparse infill */
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void
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PrintObject::bridge_over_infill()
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void PrintObject::bridge_over_infill()
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{
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BOOST_LOG_TRIVIAL(info) << "Bridge over infill...";
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if (layer_it == this->layers.begin()) continue;
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Layer* layer = *layer_it;
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LayerRegion* layerm = layer->get_region(region_id);
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LayerRegion* layerm = layer->regions[region_id];
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// extract the stInternalSolid surfaces that might be transformed into bridges
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Polygons internal_solid;
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@ -921,7 +1019,7 @@ PrintObject::bridge_over_infill()
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// iterate through lower layers spanned by bridge_flow
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double bottom_z = layer->print_z - bridge_flow.height;
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for (int i = (layer_it - this->layers.begin()) - 1; i >= 0; --i) {
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for (int i = int(layer_it - this->layers.begin()) - 1; i >= 0; --i) {
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const Layer* lower_layer = this->layers[i];
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// stop iterating if layer is lower than bottom_z
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@ -941,7 +1039,7 @@ PrintObject::bridge_over_infill()
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// therefore it may create 1) gaps, and 2) sharp corners, which are outside the original contour.
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// The gaps will be filled by a separate region, which makes the infill less stable and it takes longer.
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{
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double min_width = bridge_flow.scaled_width() * 3;
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float min_width = float(bridge_flow.scaled_width()) * 3.f;
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to_bridge_pp = offset2(to_bridge_pp, -min_width, +min_width);
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}
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@ -1069,6 +1167,8 @@ void PrintObject::_slice()
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{
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BOOST_LOG_TRIVIAL(info) << "Slicing objects...";
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this->typed_slices = false;
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#if 0
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// Disable parallelization for debugging purposes.
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static tbb::task_scheduler_init *tbb_init = nullptr;
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@ -1221,7 +1321,7 @@ std::vector<ExPolygons> PrintObject::_slice_region(size_t region_id, const std::
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// consider the first one
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this->model_object()->instances.front()->transform_mesh(&mesh, true);
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// align mesh to Z = 0 (it should be already aligned actually) and apply XY shift
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mesh.translate(- unscale(this->_copies_shift.x), - unscale(this->_copies_shift.y), -this->model_object()->bounding_box().min.z);
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mesh.translate(- float(unscale(this->_copies_shift.x)), - float(unscale(this->_copies_shift.y)), -float(this->model_object()->bounding_box().min.z));
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// perform actual slicing
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TriangleMeshSlicer mslicer(&mesh);
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mslicer.slice(z, &layers);
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@ -1462,6 +1562,387 @@ void PrintObject::_infill()
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this->state.set_done(posInfill);
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}
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// Only active if config->infill_only_where_needed. This step trims the sparse infill,
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// so it acts as an internal support. It maintains all other infill types intact.
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// Here the internal surfaces and perimeters have to be supported by the sparse infill.
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//FIXME The surfaces are supported by a sparse infill, but the sparse infill is only as large as the area to support.
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// Likely the sparse infill will not be anchored correctly, so it will not work as intended.
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// Also one wishes the perimeters to be supported by a full infill.
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// Idempotence of this method is guaranteed by the fact that we don't remove things from
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// fill_surfaces but we only turn them into VOID surfaces, thus preserving the boundaries.
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void PrintObject::clip_fill_surfaces()
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{
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if (! this->config.infill_only_where_needed.value ||
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! std::any_of(this->print()->regions.begin(), this->print()->regions.end(),
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[](const PrintRegion *region) { return region->config.fill_density > 0; }))
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return;
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// We only want infill under ceilings; this is almost like an
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// internal support material.
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// Proceed top-down, skipping the bottom layer.
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Polygons upper_internal;
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for (int layer_id = int(this->layers.size()) - 1; layer_id > 0; -- layer_id) {
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Layer *layer = this->layers[layer_id];
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Layer *lower_layer = this->layers[layer_id - 1];
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// Detect things that we need to support.
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// Cummulative slices.
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Polygons slices;
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for (const ExPolygon &expoly : layer->slices.expolygons)
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polygons_append(slices, to_polygons(expoly));
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// Cummulative fill surfaces.
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Polygons fill_surfaces;
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// Solid surfaces to be supported.
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Polygons overhangs;
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for (const LayerRegion *layerm : layer->regions)
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for (const Surface &surface : layerm->fill_surfaces.surfaces) {
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Polygons polygons = to_polygons(surface.expolygon);
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if (surface.is_solid())
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polygons_append(overhangs, polygons);
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polygons_append(fill_surfaces, std::move(polygons));
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}
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Polygons lower_layer_fill_surfaces;
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Polygons lower_layer_internal_surfaces;
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for (const LayerRegion *layerm : lower_layer->regions)
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for (const Surface &surface : layerm->fill_surfaces.surfaces) {
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Polygons polygons = to_polygons(surface.expolygon);
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if (surface.surface_type == stInternal || surface.surface_type == stInternalVoid)
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polygons_append(lower_layer_internal_surfaces, polygons);
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polygons_append(lower_layer_fill_surfaces, std::move(polygons));
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}
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// We also need to support perimeters when there's at least one full unsupported loop
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{
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// Get perimeters area as the difference between slices and fill_surfaces
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// Only consider the area that is not supported by lower perimeters
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Polygons perimeters = intersection(diff(slices, fill_surfaces), lower_layer_fill_surfaces);
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// Only consider perimeter areas that are at least one extrusion width thick.
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//FIXME Offset2 eats out from both sides, while the perimeters are create outside in.
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//Should the pw not be half of the current value?
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float pw = FLT_MAX;
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for (const LayerRegion *layerm : layer->regions)
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pw = std::min<float>(pw, layerm->flow(frPerimeter).scaled_width());
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// Append such thick perimeters to the areas that need support
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polygons_append(overhangs, offset2(perimeters, -pw, +pw));
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}
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// Find new internal infill.
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polygons_append(overhangs, std::move(upper_internal));
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upper_internal = intersection(overhangs, lower_layer_internal_surfaces);
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// Apply new internal infill to regions.
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for (LayerRegion *layerm : lower_layer->regions) {
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if (layerm->region()->config.fill_density.value == 0)
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continue;
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SurfaceType internal_surface_types[] = { stInternal, stInternalVoid };
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Polygons internal;
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for (Surface &surface : layerm->fill_surfaces.surfaces)
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if (surface.surface_type == stInternal || surface.surface_type == stInternalVoid)
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polygons_append(internal, std::move(surface.expolygon));
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layerm->fill_surfaces.remove_types(internal_surface_types, 2);
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layerm->fill_surfaces.append(intersection_ex(internal, upper_internal, true), stInternal);
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layerm->fill_surfaces.append(diff_ex (internal, upper_internal, true), stInternalVoid);
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// If there are voids it means that our internal infill is not adjacent to
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// perimeters. In this case it would be nice to add a loop around infill to
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// make it more robust and nicer. TODO.
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#ifdef SLIC3R_DEBUG_SLICE_PROCESSING
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layerm->export_region_fill_surfaces_to_svg_debug("6_clip_fill_surfaces");
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#endif
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}
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}
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}
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void PrintObject::discover_horizontal_shells()
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{
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BOOST_LOG_TRIVIAL(trace) << "discover_horizontal_shells()";
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for (size_t region_id = 0; region_id < this->print()->regions.size(); ++ region_id) {
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for (int i = 0; i < int(this->layers.size()); ++ i) {
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LayerRegion *layerm = this->layers[i]->regions[region_id];
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PrintRegionConfig ®ion_config = layerm->region()->config;
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if (region_config.solid_infill_every_layers.value > 0 && region_config.fill_density.value > 0 &&
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(i % region_config.solid_infill_every_layers) == 0) {
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// Insert a solid internal layer. Mark stInternal surfaces as stInternalSolid or stInternalBridge.
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SurfaceType type = (region_config.fill_density == 100) ? stInternalSolid : stInternalBridge;
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for (Surface &surface : layerm->fill_surfaces.surfaces)
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if (surface.surface_type == stInternal)
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surface.surface_type = type;
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}
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// If ensure_vertical_shell_thickness, then the rest has already been performed by discover_vertical_shells().
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if (region_config.ensure_vertical_shell_thickness.value)
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continue;
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for (int idx_surface_type = 0; idx_surface_type < 3; ++ idx_surface_type) {
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SurfaceType type = (idx_surface_type == 0) ? stTop : (idx_surface_type == 1) ? stBottom : stBottomBridge;
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// Find slices of current type for current layer.
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// Use slices instead of fill_surfaces, because they also include the perimeter area,
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// which needs to be propagated in shells; we need to grow slices like we did for
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// fill_surfaces though. Using both ungrown slices and grown fill_surfaces will
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// not work in some situations, as there won't be any grown region in the perimeter
|
||||
// area (this was seen in a model where the top layer had one extra perimeter, thus
|
||||
// its fill_surfaces were thinner than the lower layer's infill), however it's the best
|
||||
// solution so far. Growing the external slices by EXTERNAL_INFILL_MARGIN will put
|
||||
// too much solid infill inside nearly-vertical slopes.
|
||||
|
||||
// Surfaces including the area of perimeters. Everything, that is visible from the top / bottom
|
||||
// (not covered by a layer above / below).
|
||||
// This does not contain the areas covered by perimeters!
|
||||
Polygons solid;
|
||||
for (const Surface &surface : layerm->slices.surfaces)
|
||||
if (surface.surface_type == type)
|
||||
polygons_append(solid, to_polygons(surface.expolygon));
|
||||
// Infill areas (slices without the perimeters).
|
||||
for (const Surface &surface : layerm->fill_surfaces.surfaces)
|
||||
if (surface.surface_type == type)
|
||||
polygons_append(solid, to_polygons(surface.expolygon));
|
||||
if (solid.empty())
|
||||
continue;
|
||||
// Slic3r::debugf "Layer %d has %s surfaces\n", $i, ($type == S_TYPE_TOP) ? 'top' : 'bottom';
|
||||
|
||||
size_t solid_layers = (type == stTop) ? region_config.top_solid_layers.value : region_config.bottom_solid_layers.value;
|
||||
for (int n = (type == stTop) ? i-1 : i+1; std::abs(n - i) < solid_layers; (type == stTop) ? -- n : ++ n) {
|
||||
if (n < 0 || n >= int(this->layers.size()))
|
||||
continue;
|
||||
// Slic3r::debugf " looking for neighbors on layer %d...\n", $n;
|
||||
// Reference to the lower layer of a TOP surface, or an upper layer of a BOTTOM surface.
|
||||
LayerRegion *neighbor_layerm = this->layers[n]->regions[region_id];
|
||||
|
||||
// find intersection between neighbor and current layer's surfaces
|
||||
// intersections have contours and holes
|
||||
// we update $solid so that we limit the next neighbor layer to the areas that were
|
||||
// found on this one - in other words, solid shells on one layer (for a given external surface)
|
||||
// are always a subset of the shells found on the previous shell layer
|
||||
// this approach allows for DWIM in hollow sloping vases, where we want bottom
|
||||
// shells to be generated in the base but not in the walls (where there are many
|
||||
// narrow bottom surfaces): reassigning $solid will consider the 'shadow' of the
|
||||
// upper perimeter as an obstacle and shell will not be propagated to more upper layers
|
||||
//FIXME How does it work for S_TYPE_INTERNALBRIDGE? This is set for sparse infill. Likely this does not work.
|
||||
Polygons new_internal_solid;
|
||||
{
|
||||
Polygons internal;
|
||||
for (const Surface &surface : neighbor_layerm->fill_surfaces.surfaces)
|
||||
if (surface.surface_type == stInternal || surface.surface_type == stInternalSolid)
|
||||
polygons_append(internal, to_polygons(surface.expolygon));
|
||||
new_internal_solid = intersection(solid, internal, true);
|
||||
}
|
||||
if (new_internal_solid.empty()) {
|
||||
// No internal solid needed on this layer. In order to decide whether to continue
|
||||
// searching on the next neighbor (thus enforcing the configured number of solid
|
||||
// layers, use different strategies according to configured infill density:
|
||||
if (region_config.fill_density.value == 0) {
|
||||
// If user expects the object to be void (for example a hollow sloping vase),
|
||||
// don't continue the search. In this case, we only generate the external solid
|
||||
// shell if the object would otherwise show a hole (gap between perimeters of
|
||||
// the two layers), and internal solid shells are a subset of the shells found
|
||||
// on each previous layer.
|
||||
goto EXTERNAL;
|
||||
} else {
|
||||
// If we have internal infill, we can generate internal solid shells freely.
|
||||
continue;
|
||||
}
|
||||
}
|
||||
|
||||
if (region_config.fill_density.value == 0) {
|
||||
// if we're printing a hollow object we discard any solid shell thinner
|
||||
// than a perimeter width, since it's probably just crossing a sloping wall
|
||||
// and it's not wanted in a hollow print even if it would make sense when
|
||||
// obeying the solid shell count option strictly (DWIM!)
|
||||
float margin = float(neighbor_layerm->flow(frExternalPerimeter).scaled_width());
|
||||
Polygons too_narrow = diff(
|
||||
new_internal_solid,
|
||||
offset2(new_internal_solid, -margin, +margin, jtMiter, 5),
|
||||
true);
|
||||
// Trim the regularized region by the original region.
|
||||
if (! too_narrow.empty())
|
||||
new_internal_solid = solid = diff(new_internal_solid, too_narrow);
|
||||
}
|
||||
|
||||
// make sure the new internal solid is wide enough, as it might get collapsed
|
||||
// when spacing is added in Fill.pm
|
||||
{
|
||||
//FIXME Vojtech: Disable this and you will be sorry.
|
||||
// https://github.com/prusa3d/Slic3r/issues/26 bottom
|
||||
float margin = 3.f * layerm->flow(frSolidInfill).scaled_width(); // require at least this size
|
||||
// we use a higher miterLimit here to handle areas with acute angles
|
||||
// in those cases, the default miterLimit would cut the corner and we'd
|
||||
// get a triangle in $too_narrow; if we grow it below then the shell
|
||||
// would have a different shape from the external surface and we'd still
|
||||
// have the same angle, so the next shell would be grown even more and so on.
|
||||
Polygons too_narrow = diff(
|
||||
new_internal_solid,
|
||||
offset2(new_internal_solid, -margin, +margin, ClipperLib::jtMiter, 5),
|
||||
true);
|
||||
if (! too_narrow.empty()) {
|
||||
// grow the collapsing parts and add the extra area to the neighbor layer
|
||||
// as well as to our original surfaces so that we support this
|
||||
// additional area in the next shell too
|
||||
// make sure our grown surfaces don't exceed the fill area
|
||||
Polygons internal;
|
||||
for (const Surface &surface : neighbor_layerm->fill_surfaces.surfaces)
|
||||
if (surface.is_internal() && !surface.is_bridge())
|
||||
polygons_append(internal, to_polygons(surface.expolygon));
|
||||
polygons_append(new_internal_solid,
|
||||
intersection(
|
||||
offset(too_narrow, +margin),
|
||||
// Discard bridges as they are grown for anchoring and we can't
|
||||
// remove such anchors. (This may happen when a bridge is being
|
||||
// anchored onto a wall where little space remains after the bridge
|
||||
// is grown, and that little space is an internal solid shell so
|
||||
// it triggers this too_narrow logic.)
|
||||
internal));
|
||||
solid = new_internal_solid;
|
||||
}
|
||||
}
|
||||
|
||||
// internal-solid are the union of the existing internal-solid surfaces
|
||||
// and new ones
|
||||
SurfaceCollection backup = std::move(neighbor_layerm->fill_surfaces);
|
||||
polygons_append(new_internal_solid, to_polygons(backup.filter_by_type(stInternalSolid)));
|
||||
ExPolygons internal_solid = union_ex(new_internal_solid, false);
|
||||
// assign new internal-solid surfaces to layer
|
||||
neighbor_layerm->fill_surfaces.set(internal_solid, stInternalSolid);
|
||||
// subtract intersections from layer surfaces to get resulting internal surfaces
|
||||
Polygons polygons_internal = to_polygons(std::move(internal_solid));
|
||||
ExPolygons internal = diff_ex(
|
||||
to_polygons(backup.filter_by_type(stInternal)),
|
||||
polygons_internal,
|
||||
true);
|
||||
// assign resulting internal surfaces to layer
|
||||
neighbor_layerm->fill_surfaces.append(internal, stInternal);
|
||||
polygons_append(polygons_internal, to_polygons(std::move(internal)));
|
||||
// assign top and bottom surfaces to layer
|
||||
SurfaceType surface_types_solid[] = { stTop, stBottom, stBottomBridge };
|
||||
backup.keep_types(surface_types_solid, 3);
|
||||
std::vector<SurfacesPtr> top_bottom_groups;
|
||||
backup.group(&top_bottom_groups);
|
||||
for (SurfacesPtr &group : top_bottom_groups)
|
||||
neighbor_layerm->fill_surfaces.append(
|
||||
diff_ex(to_polygons(group), polygons_internal),
|
||||
group.front()->surface_type);
|
||||
}
|
||||
EXTERNAL:;
|
||||
} // foreach type (stTop, stBottom, stBottomBridge)
|
||||
} // for each layer
|
||||
} // for each region
|
||||
|
||||
#ifdef SLIC3R_DEBUG_SLICE_PROCESSING
|
||||
for (size_t region_id = 0; region_id < this->print()->regions.size(); ++ region_id)
|
||||
for (const Layer *layer : this->layers) {
|
||||
const LayerRegion *layerm = layer->regions[region_id];
|
||||
layerm->export_region_slices_to_svg_debug("5_discover_horizontal_shells");
|
||||
layerm->export_region_fill_surfaces_to_svg_debug("5_discover_horizontal_shells");
|
||||
} // for each layer
|
||||
} // for each region
|
||||
#endif /* SLIC3R_DEBUG_SLICE_PROCESSING */
|
||||
}
|
||||
|
||||
// combine fill surfaces across layers to honor the "infill every N layers" option
|
||||
// Idempotence of this method is guaranteed by the fact that we don't remove things from
|
||||
// fill_surfaces but we only turn them into VOID surfaces, thus preserving the boundaries.
|
||||
void PrintObject::combine_infill()
|
||||
{
|
||||
// Work on each region separately.
|
||||
for (size_t region_id = 0; region_id < this->print()->regions.size(); ++ region_id) {
|
||||
const PrintRegion *region = this->print()->regions[region_id];
|
||||
const int every = region->config.infill_every_layers.value;
|
||||
if (every < 2 || region->config.fill_density == 0.)
|
||||
continue;
|
||||
// Limit the number of combined layers to the maximum height allowed by this regions' nozzle.
|
||||
//FIXME limit the layer height to max_layer_height
|
||||
double nozzle_diameter = std::min(
|
||||
this->print()->config.nozzle_diameter.get_at(region->config.infill_extruder.value - 1),
|
||||
this->print()->config.nozzle_diameter.get_at(region->config.solid_infill_extruder.value - 1));
|
||||
// define the combinations
|
||||
std::vector<size_t> combine(this->layers.size(), 0);
|
||||
{
|
||||
double current_height = 0.;
|
||||
size_t num_layers = 0;
|
||||
for (size_t layer_idx = 0; layer_idx < this->layers.size(); ++ layer_idx) {
|
||||
const Layer *layer = this->layers[layer_idx];
|
||||
if (layer->id() == 0)
|
||||
// Skip first print layer (which may not be first layer in array because of raft).
|
||||
continue;
|
||||
// Check whether the combination of this layer with the lower layers' buffer
|
||||
// would exceed max layer height or max combined layer count.
|
||||
if (current_height + layer->height >= nozzle_diameter + EPSILON || num_layers >= every) {
|
||||
// Append combination to lower layer.
|
||||
combine[layer_idx - 1] = num_layers;
|
||||
current_height = 0.;
|
||||
num_layers = 0;
|
||||
}
|
||||
current_height += layer->height;
|
||||
++ num_layers;
|
||||
}
|
||||
|
||||
// Append lower layers (if any) to uppermost layer.
|
||||
combine[this->layers.size() - 1] = num_layers;
|
||||
}
|
||||
|
||||
// loop through layers to which we have assigned layers to combine
|
||||
for (size_t layer_idx = 0; layer_idx < this->layers.size(); ++ layer_idx) {
|
||||
size_t num_layers = combine[layer_idx];
|
||||
if (num_layers <= 1)
|
||||
continue;
|
||||
// Get all the LayerRegion objects to be combined.
|
||||
std::vector<LayerRegion*> layerms;
|
||||
layerms.reserve(num_layers);
|
||||
for (size_t i = layer_idx + 1 - num_layers; i <= layer_idx; ++ i)
|
||||
layerms.emplace_back(this->layers[i]->regions[region_id]);
|
||||
// We need to perform a multi-layer intersection, so let's split it in pairs.
|
||||
// Initialize the intersection with the candidates of the lowest layer.
|
||||
ExPolygons intersection = to_expolygons(layerms.front()->fill_surfaces.filter_by_type(stInternal));
|
||||
// Start looping from the second layer and intersect the current intersection with it.
|
||||
for (size_t i = 1; i < layerms.size(); ++ i)
|
||||
intersection = intersection_ex(
|
||||
to_polygons(intersection),
|
||||
to_polygons(layerms[i]->fill_surfaces.filter_by_type(stInternal)),
|
||||
false);
|
||||
double area_threshold = layerms.front()->infill_area_threshold();
|
||||
if (! intersection.empty() && area_threshold > 0.)
|
||||
intersection.erase(std::remove_if(intersection.begin(), intersection.end(),
|
||||
[area_threshold](const ExPolygon &expoly) { return expoly.area() <= area_threshold; }),
|
||||
intersection.end());
|
||||
if (intersection.empty())
|
||||
continue;
|
||||
// Slic3r::debugf " combining %d %s regions from layers %d-%d\n",
|
||||
// scalar(@$intersection),
|
||||
// ($type == S_TYPE_INTERNAL ? 'internal' : 'internal-solid'),
|
||||
// $layer_idx-($every-1), $layer_idx;
|
||||
// intersection now contains the regions that can be combined across the full amount of layers,
|
||||
// so let's remove those areas from all layers.
|
||||
Polygons intersection_with_clearance;
|
||||
intersection_with_clearance.reserve(intersection.size());
|
||||
float clearance_offset =
|
||||
0.5f * layerms.back()->flow(frPerimeter).scaled_width() +
|
||||
// Because fill areas for rectilinear and honeycomb are grown
|
||||
// later to overlap perimeters, we need to counteract that too.
|
||||
((region->config.fill_pattern == ipRectilinear ||
|
||||
region->config.fill_pattern == ipGrid ||
|
||||
region->config.fill_pattern == ipLine ||
|
||||
region->config.fill_pattern == ipHoneycomb) ? 1.5f : 0.5f) *
|
||||
layerms.back()->flow(frSolidInfill).scaled_width();
|
||||
for (ExPolygon &expoly : intersection)
|
||||
polygons_append(intersection_with_clearance, offset(expoly, clearance_offset));
|
||||
for (LayerRegion *layerm : layerms) {
|
||||
Polygons internal = to_polygons(layerm->fill_surfaces.filter_by_type(stInternal));
|
||||
layerm->fill_surfaces.remove_type(stInternal);
|
||||
layerm->fill_surfaces.append(diff_ex(internal, intersection_with_clearance, false), stInternal);
|
||||
if (layerm == layerms.back()) {
|
||||
// Apply surfaces back with adjusted depth to the uppermost layer.
|
||||
Surface templ(stInternal, ExPolygon());
|
||||
templ.thickness = 0.;
|
||||
for (LayerRegion *layerm2 : layerms)
|
||||
templ.thickness += layerm2->layer()->height;
|
||||
templ.thickness_layers = (unsigned short)layerms.size();
|
||||
layerm->fill_surfaces.append(intersection, templ);
|
||||
} else {
|
||||
// Save void surfaces.
|
||||
layerm->fill_surfaces.append(
|
||||
intersection_ex(internal, intersection_with_clearance, false),
|
||||
stInternalVoid);
|
||||
}
|
||||
}
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
void PrintObject::_generate_support_material()
|
||||
{
|
||||
PrintObjectSupportMaterial support_material(this, PrintObject::slicing_parameters());
|
||||
|
|
Loading…
Add table
Add a link
Reference in a new issue