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	Fixed missing sinking property in objects list for multipart objects with a part completely below the printbed
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		|  | @ -3895,7 +3895,7 @@ void GLCanvas3D::update_sequential_clearance() | |||
| bool GLCanvas3D::is_object_sinking(int object_idx) const | ||||
| { | ||||
|     for (const GLVolume* v : m_volumes.volumes) { | ||||
|         if (v->object_idx() == object_idx && v->is_sinking()) | ||||
|         if (v->object_idx() == object_idx && (v->is_sinking() || (!v->is_modifier && v->is_below_printbed()))) | ||||
|             return true; | ||||
|     } | ||||
|     return false; | ||||
|  |  | |||
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