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	Fix of "Problem with larger brim overlapping "
https://github.com/prusa3d/Slic3r/issues/373
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					 5 changed files with 76 additions and 73 deletions
				
			
		|  | @ -228,62 +228,16 @@ sub make_brim { | |||
|     $self->make_skirt; | ||||
|      | ||||
|     return if $self->step_done(STEP_BRIM); | ||||
| 
 | ||||
|     $self->set_step_started(STEP_BRIM); | ||||
|      | ||||
|     # since this method must be idempotent, we clear brim paths *before* | ||||
|     # checking whether we need to generate them | ||||
|     $self->brim->clear; | ||||
|      | ||||
|     if ($self->config->brim_width == 0) { | ||||
|         $self->set_step_done(STEP_BRIM); | ||||
|         return; | ||||
|     if ($self->config->brim_width > 0) { | ||||
|         $self->status_cb->(88, "Generating brim"); | ||||
|         $self->_make_brim; | ||||
|     } | ||||
|     $self->status_cb->(88, "Generating brim"); | ||||
|      | ||||
|     # brim is only printed on first layer and uses perimeter extruder | ||||
|     my $first_layer_height = $self->skirt_first_layer_height; | ||||
|     my $flow = $self->brim_flow; | ||||
|     my $mm3_per_mm = $flow->mm3_per_mm; | ||||
|      | ||||
|     my $grow_distance = $flow->scaled_width / 2; | ||||
|     my @islands = (); # array of polygons | ||||
|     foreach my $obj_idx (0 .. ($self->object_count - 1)) { | ||||
|         my $object = $self->objects->[$obj_idx]; | ||||
|         my $layer0 = $object->get_layer(0); | ||||
|         my @object_islands = ( | ||||
|             (map $_->contour, @{$layer0->slices}), | ||||
|         ); | ||||
|         if (@{ $object->support_layers }) { | ||||
|             my $support_layer0 = $object->support_layers->[0]; | ||||
|             push @object_islands, | ||||
|                 (map @{$_->polyline->grow($grow_distance)}, @{$support_layer0->support_fills}) | ||||
|                 if $support_layer0->support_fills; | ||||
|         } | ||||
|         foreach my $copy (@{$object->_shifted_copies}) { | ||||
|             push @islands, map { $_->translate(@$copy); $_ } map $_->clone, @object_islands; | ||||
|         } | ||||
|     } | ||||
|      | ||||
|     my @loops = (); | ||||
|     my $num_loops = sprintf "%.0f", $self->config->brim_width / $flow->width; | ||||
|     for my $i (reverse 1 .. $num_loops) { | ||||
|         # JT_SQUARE ensures no vertex is outside the given offset distance | ||||
|         # -0.5 because islands are not represented by their centerlines | ||||
|         # (first offset more, then step back - reverse order than the one used for  | ||||
|         # perimeters because here we're offsetting outwards) | ||||
|         push @loops, @{offset2(\@islands, ($i + 0.5) * $flow->scaled_spacing, -1.0 * $flow->scaled_spacing, JT_SQUARE)}; | ||||
|     } | ||||
|      | ||||
|     $self->brim->append(map Slic3r::ExtrusionLoop->new_from_paths( | ||||
|         Slic3r::ExtrusionPath->new( | ||||
|             polyline        => Slic3r::Polygon->new(@$_)->split_at_first_point, | ||||
|             role            => EXTR_ROLE_SKIRT, | ||||
|             mm3_per_mm      => $mm3_per_mm, | ||||
|             width           => $flow->width, | ||||
|             height          => $first_layer_height, | ||||
|         ), | ||||
|     ), reverse @{union_pt_chained(\@loops)}); | ||||
|      | ||||
| 
 | ||||
|     $self->set_step_done(STEP_BRIM); | ||||
| } | ||||
| 
 | ||||
|  |  | |||
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