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https://github.com/SoftFever/OrcaSlicer.git
synced 2025-07-11 16:57:53 -06:00
Replace PerlCallbacks with events in GLCanvas3d et al.
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e9d26d1a8e
commit
770d944283
14 changed files with 197 additions and 933 deletions
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@ -2045,192 +2045,6 @@ void _3DScene::set_toolpaths_range(wxGLCanvas* canvas, double low, double high)
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s_canvas_mgr.set_toolpaths_range(canvas, low, high);
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}
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void _3DScene::register_on_viewport_changed_callback(wxGLCanvas* canvas, void* callback)
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{
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s_canvas_mgr.register_on_viewport_changed_callback(canvas, callback);
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}
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void _3DScene::register_on_double_click_callback(wxGLCanvas* canvas, void* callback)
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{
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s_canvas_mgr.register_on_double_click_callback(canvas, callback);
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}
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void _3DScene::register_on_right_click_callback(wxGLCanvas* canvas, void* callback)
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{
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s_canvas_mgr.register_on_right_click_callback(canvas, callback);
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}
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void _3DScene::register_on_select_object_callback(wxGLCanvas* canvas, void* callback)
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{
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s_canvas_mgr.register_on_select_object_callback(canvas, callback);
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}
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void _3DScene::register_on_model_update_callback(wxGLCanvas* canvas, void* callback)
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{
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s_canvas_mgr.register_on_model_update_callback(canvas, callback);
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}
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void _3DScene::register_on_remove_object_callback(wxGLCanvas* canvas, void* callback)
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{
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s_canvas_mgr.register_on_remove_object_callback(canvas, callback);
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}
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void _3DScene::register_on_arrange_callback(wxGLCanvas* canvas, void* callback)
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{
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s_canvas_mgr.register_on_arrange_callback(canvas, callback);
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}
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void _3DScene::register_on_rotate_object_left_callback(wxGLCanvas* canvas, void* callback)
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{
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s_canvas_mgr.register_on_rotate_object_left_callback(canvas, callback);
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}
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void _3DScene::register_on_rotate_object_right_callback(wxGLCanvas* canvas, void* callback)
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{
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s_canvas_mgr.register_on_rotate_object_right_callback(canvas, callback);
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}
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void _3DScene::register_on_scale_object_uniformly_callback(wxGLCanvas* canvas, void* callback)
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{
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s_canvas_mgr.register_on_scale_object_uniformly_callback(canvas, callback);
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}
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void _3DScene::register_on_increase_objects_callback(wxGLCanvas* canvas, void* callback)
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{
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s_canvas_mgr.register_on_increase_objects_callback(canvas, callback);
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}
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void _3DScene::register_on_decrease_objects_callback(wxGLCanvas* canvas, void* callback)
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{
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s_canvas_mgr.register_on_decrease_objects_callback(canvas, callback);
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}
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void _3DScene::register_on_instance_moved_callback(wxGLCanvas* canvas, void* callback)
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{
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s_canvas_mgr.register_on_instance_moved_callback(canvas, callback);
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}
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void _3DScene::register_on_wipe_tower_moved_callback(wxGLCanvas* canvas, void* callback)
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{
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s_canvas_mgr.register_on_wipe_tower_moved_callback(canvas, callback);
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}
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void _3DScene::register_on_enable_action_buttons_callback(wxGLCanvas* canvas, void* callback)
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{
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s_canvas_mgr.register_on_enable_action_buttons_callback(canvas, callback);
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}
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void _3DScene::register_on_gizmo_scale_uniformly_callback(wxGLCanvas* canvas, void* callback)
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{
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#if !ENABLE_MODELINSTANCE_3D_FULL_TRANSFORM
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s_canvas_mgr.register_on_gizmo_scale_uniformly_callback(canvas, callback);
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#endif // !ENABLE_MODELINSTANCE_3D_FULL_TRANSFORM
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}
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void _3DScene::register_on_gizmo_scale_3D_callback(wxGLCanvas* canvas, void* callback)
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{
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#if ENABLE_MODELINSTANCE_3D_FULL_TRANSFORM
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s_canvas_mgr.register_on_gizmo_scale_3D_callback(canvas, callback);
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#endif // ENABLE_MODELINSTANCE_3D_FULL_TRANSFORM
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}
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void _3DScene::register_on_gizmo_rotate_callback(wxGLCanvas* canvas, void* callback)
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{
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#if !ENABLE_MODELINSTANCE_3D_FULL_TRANSFORM
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s_canvas_mgr.register_on_gizmo_rotate_callback(canvas, callback);
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#endif // !ENABLE_MODELINSTANCE_3D_FULL_TRANSFORM
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}
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void _3DScene::register_on_gizmo_rotate_3D_callback(wxGLCanvas* canvas, void* callback)
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{
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#if ENABLE_MODELINSTANCE_3D_FULL_TRANSFORM
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s_canvas_mgr.register_on_gizmo_rotate_3D_callback(canvas, callback);
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#endif // ENABLE_MODELINSTANCE_3D_FULL_TRANSFORM
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}
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void _3DScene::register_on_gizmo_flatten_callback(wxGLCanvas* canvas, void* callback)
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{
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#if !ENABLE_MODELINSTANCE_3D_FULL_TRANSFORM
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s_canvas_mgr.register_on_gizmo_flatten_callback(canvas, callback);
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#endif // !ENABLE_MODELINSTANCE_3D_FULL_TRANSFORM
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}
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void _3DScene::register_on_gizmo_flatten_3D_callback(wxGLCanvas* canvas, void* callback)
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{
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#if ENABLE_MODELINSTANCE_3D_FULL_TRANSFORM
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s_canvas_mgr.register_on_gizmo_flatten_3D_callback(canvas, callback);
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#endif // ENABLE_MODELINSTANCE_3D_FULL_TRANSFORM
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}
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void _3DScene::register_on_update_geometry_info_callback(wxGLCanvas* canvas, void* callback)
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{
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#if !ENABLE_MODELINSTANCE_3D_FULL_TRANSFORM
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s_canvas_mgr.register_on_update_geometry_info_callback(canvas, callback);
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#endif // !ENABLE_MODELINSTANCE_3D_FULL_TRANSFORM
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}
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void _3DScene::register_on_update_geometry_3D_info_callback(wxGLCanvas* canvas, void* callback)
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{
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#if ENABLE_MODELINSTANCE_3D_FULL_TRANSFORM
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s_canvas_mgr.register_on_update_geometry_3D_info_callback(canvas, callback);
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#endif // ENABLE_MODELINSTANCE_3D_FULL_TRANSFORM
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}
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void _3DScene::register_action_add_callback(wxGLCanvas* canvas, void* callback)
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{
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s_canvas_mgr.register_action_add_callback(canvas, callback);
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}
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void _3DScene::register_action_delete_callback(wxGLCanvas* canvas, void* callback)
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{
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s_canvas_mgr.register_action_delete_callback(canvas, callback);
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}
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void _3DScene::register_action_deleteall_callback(wxGLCanvas* canvas, void* callback)
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{
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s_canvas_mgr.register_action_deleteall_callback(canvas, callback);
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}
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void _3DScene::register_action_arrange_callback(wxGLCanvas* canvas, void* callback)
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{
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s_canvas_mgr.register_action_arrange_callback(canvas, callback);
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}
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void _3DScene::register_action_more_callback(wxGLCanvas* canvas, void* callback)
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{
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s_canvas_mgr.register_action_more_callback(canvas, callback);
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}
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void _3DScene::register_action_fewer_callback(wxGLCanvas* canvas, void* callback)
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{
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s_canvas_mgr.register_action_fewer_callback(canvas, callback);
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}
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void _3DScene::register_action_split_callback(wxGLCanvas* canvas, void* callback)
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{
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s_canvas_mgr.register_action_split_callback(canvas, callback);
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}
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void _3DScene::register_action_cut_callback(wxGLCanvas* canvas, void* callback)
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{
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s_canvas_mgr.register_action_cut_callback(canvas, callback);
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}
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void _3DScene::register_action_settings_callback(wxGLCanvas* canvas, void* callback)
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{
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s_canvas_mgr.register_action_settings_callback(canvas, callback);
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}
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void _3DScene::register_action_layersediting_callback(wxGLCanvas* canvas, void* callback)
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{
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s_canvas_mgr.register_action_layersediting_callback(canvas, callback);
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}
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void _3DScene::register_action_selectbyparts_callback(wxGLCanvas* canvas, void* callback)
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{
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s_canvas_mgr.register_action_selectbyparts_callback(canvas, callback);
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}
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static inline int hex_digit_to_int(const char c)
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{
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return
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