Replace PerlCallbacks with events in GLCanvas3d et al.

This commit is contained in:
Vojtech Kral 2018-10-03 11:34:39 +02:00
parent e9d26d1a8e
commit 770d944283
14 changed files with 197 additions and 933 deletions

View file

@ -2045,192 +2045,6 @@ void _3DScene::set_toolpaths_range(wxGLCanvas* canvas, double low, double high)
s_canvas_mgr.set_toolpaths_range(canvas, low, high);
}
void _3DScene::register_on_viewport_changed_callback(wxGLCanvas* canvas, void* callback)
{
s_canvas_mgr.register_on_viewport_changed_callback(canvas, callback);
}
void _3DScene::register_on_double_click_callback(wxGLCanvas* canvas, void* callback)
{
s_canvas_mgr.register_on_double_click_callback(canvas, callback);
}
void _3DScene::register_on_right_click_callback(wxGLCanvas* canvas, void* callback)
{
s_canvas_mgr.register_on_right_click_callback(canvas, callback);
}
void _3DScene::register_on_select_object_callback(wxGLCanvas* canvas, void* callback)
{
s_canvas_mgr.register_on_select_object_callback(canvas, callback);
}
void _3DScene::register_on_model_update_callback(wxGLCanvas* canvas, void* callback)
{
s_canvas_mgr.register_on_model_update_callback(canvas, callback);
}
void _3DScene::register_on_remove_object_callback(wxGLCanvas* canvas, void* callback)
{
s_canvas_mgr.register_on_remove_object_callback(canvas, callback);
}
void _3DScene::register_on_arrange_callback(wxGLCanvas* canvas, void* callback)
{
s_canvas_mgr.register_on_arrange_callback(canvas, callback);
}
void _3DScene::register_on_rotate_object_left_callback(wxGLCanvas* canvas, void* callback)
{
s_canvas_mgr.register_on_rotate_object_left_callback(canvas, callback);
}
void _3DScene::register_on_rotate_object_right_callback(wxGLCanvas* canvas, void* callback)
{
s_canvas_mgr.register_on_rotate_object_right_callback(canvas, callback);
}
void _3DScene::register_on_scale_object_uniformly_callback(wxGLCanvas* canvas, void* callback)
{
s_canvas_mgr.register_on_scale_object_uniformly_callback(canvas, callback);
}
void _3DScene::register_on_increase_objects_callback(wxGLCanvas* canvas, void* callback)
{
s_canvas_mgr.register_on_increase_objects_callback(canvas, callback);
}
void _3DScene::register_on_decrease_objects_callback(wxGLCanvas* canvas, void* callback)
{
s_canvas_mgr.register_on_decrease_objects_callback(canvas, callback);
}
void _3DScene::register_on_instance_moved_callback(wxGLCanvas* canvas, void* callback)
{
s_canvas_mgr.register_on_instance_moved_callback(canvas, callback);
}
void _3DScene::register_on_wipe_tower_moved_callback(wxGLCanvas* canvas, void* callback)
{
s_canvas_mgr.register_on_wipe_tower_moved_callback(canvas, callback);
}
void _3DScene::register_on_enable_action_buttons_callback(wxGLCanvas* canvas, void* callback)
{
s_canvas_mgr.register_on_enable_action_buttons_callback(canvas, callback);
}
void _3DScene::register_on_gizmo_scale_uniformly_callback(wxGLCanvas* canvas, void* callback)
{
#if !ENABLE_MODELINSTANCE_3D_FULL_TRANSFORM
s_canvas_mgr.register_on_gizmo_scale_uniformly_callback(canvas, callback);
#endif // !ENABLE_MODELINSTANCE_3D_FULL_TRANSFORM
}
void _3DScene::register_on_gizmo_scale_3D_callback(wxGLCanvas* canvas, void* callback)
{
#if ENABLE_MODELINSTANCE_3D_FULL_TRANSFORM
s_canvas_mgr.register_on_gizmo_scale_3D_callback(canvas, callback);
#endif // ENABLE_MODELINSTANCE_3D_FULL_TRANSFORM
}
void _3DScene::register_on_gizmo_rotate_callback(wxGLCanvas* canvas, void* callback)
{
#if !ENABLE_MODELINSTANCE_3D_FULL_TRANSFORM
s_canvas_mgr.register_on_gizmo_rotate_callback(canvas, callback);
#endif // !ENABLE_MODELINSTANCE_3D_FULL_TRANSFORM
}
void _3DScene::register_on_gizmo_rotate_3D_callback(wxGLCanvas* canvas, void* callback)
{
#if ENABLE_MODELINSTANCE_3D_FULL_TRANSFORM
s_canvas_mgr.register_on_gizmo_rotate_3D_callback(canvas, callback);
#endif // ENABLE_MODELINSTANCE_3D_FULL_TRANSFORM
}
void _3DScene::register_on_gizmo_flatten_callback(wxGLCanvas* canvas, void* callback)
{
#if !ENABLE_MODELINSTANCE_3D_FULL_TRANSFORM
s_canvas_mgr.register_on_gizmo_flatten_callback(canvas, callback);
#endif // !ENABLE_MODELINSTANCE_3D_FULL_TRANSFORM
}
void _3DScene::register_on_gizmo_flatten_3D_callback(wxGLCanvas* canvas, void* callback)
{
#if ENABLE_MODELINSTANCE_3D_FULL_TRANSFORM
s_canvas_mgr.register_on_gizmo_flatten_3D_callback(canvas, callback);
#endif // ENABLE_MODELINSTANCE_3D_FULL_TRANSFORM
}
void _3DScene::register_on_update_geometry_info_callback(wxGLCanvas* canvas, void* callback)
{
#if !ENABLE_MODELINSTANCE_3D_FULL_TRANSFORM
s_canvas_mgr.register_on_update_geometry_info_callback(canvas, callback);
#endif // !ENABLE_MODELINSTANCE_3D_FULL_TRANSFORM
}
void _3DScene::register_on_update_geometry_3D_info_callback(wxGLCanvas* canvas, void* callback)
{
#if ENABLE_MODELINSTANCE_3D_FULL_TRANSFORM
s_canvas_mgr.register_on_update_geometry_3D_info_callback(canvas, callback);
#endif // ENABLE_MODELINSTANCE_3D_FULL_TRANSFORM
}
void _3DScene::register_action_add_callback(wxGLCanvas* canvas, void* callback)
{
s_canvas_mgr.register_action_add_callback(canvas, callback);
}
void _3DScene::register_action_delete_callback(wxGLCanvas* canvas, void* callback)
{
s_canvas_mgr.register_action_delete_callback(canvas, callback);
}
void _3DScene::register_action_deleteall_callback(wxGLCanvas* canvas, void* callback)
{
s_canvas_mgr.register_action_deleteall_callback(canvas, callback);
}
void _3DScene::register_action_arrange_callback(wxGLCanvas* canvas, void* callback)
{
s_canvas_mgr.register_action_arrange_callback(canvas, callback);
}
void _3DScene::register_action_more_callback(wxGLCanvas* canvas, void* callback)
{
s_canvas_mgr.register_action_more_callback(canvas, callback);
}
void _3DScene::register_action_fewer_callback(wxGLCanvas* canvas, void* callback)
{
s_canvas_mgr.register_action_fewer_callback(canvas, callback);
}
void _3DScene::register_action_split_callback(wxGLCanvas* canvas, void* callback)
{
s_canvas_mgr.register_action_split_callback(canvas, callback);
}
void _3DScene::register_action_cut_callback(wxGLCanvas* canvas, void* callback)
{
s_canvas_mgr.register_action_cut_callback(canvas, callback);
}
void _3DScene::register_action_settings_callback(wxGLCanvas* canvas, void* callback)
{
s_canvas_mgr.register_action_settings_callback(canvas, callback);
}
void _3DScene::register_action_layersediting_callback(wxGLCanvas* canvas, void* callback)
{
s_canvas_mgr.register_action_layersediting_callback(canvas, callback);
}
void _3DScene::register_action_selectbyparts_callback(wxGLCanvas* canvas, void* callback)
{
s_canvas_mgr.register_action_selectbyparts_callback(canvas, callback);
}
static inline int hex_digit_to_int(const char c)
{
return