mirror of
https://github.com/SoftFever/OrcaSlicer.git
synced 2025-07-12 09:17:52 -06:00
Eigenized the admesh structures
(stl_vertex, stl_normal).
This commit is contained in:
parent
6829704475
commit
76d60070eb
3 changed files with 43 additions and 144 deletions
|
@ -20,33 +20,33 @@ typedef std::vector<TriangleMesh*> TriangleMeshPtrs;
|
|||
class TriangleMesh
|
||||
{
|
||||
public:
|
||||
TriangleMesh();
|
||||
TriangleMesh() : repaired(false) { stl_initialize(&this->stl); }
|
||||
TriangleMesh(const Pointf3s &points, const std::vector<Vec3crd> &facets);
|
||||
TriangleMesh(const TriangleMesh &other);
|
||||
TriangleMesh(TriangleMesh &&other);
|
||||
TriangleMesh(const TriangleMesh &other) : repaired(false) { stl_initialize(&this->stl); *this = other; }
|
||||
TriangleMesh(TriangleMesh &&other) : repaired(false) { stl_initialize(&this->stl); this->swap(other); }
|
||||
~TriangleMesh() { stl_close(&this->stl); }
|
||||
TriangleMesh& operator=(const TriangleMesh &other);
|
||||
TriangleMesh& operator=(TriangleMesh &&other);
|
||||
void swap(TriangleMesh &other);
|
||||
~TriangleMesh();
|
||||
void ReadSTLFile(const char* input_file);
|
||||
void write_ascii(const char* output_file);
|
||||
void write_binary(const char* output_file);
|
||||
TriangleMesh& operator=(TriangleMesh &&other) { this->swap(other); return *this; }
|
||||
void swap(TriangleMesh &other) { std::swap(this->stl, other.stl); std::swap(this->repaired, other.repaired); }
|
||||
void ReadSTLFile(const char* input_file) { stl_open(&stl, input_file); }
|
||||
void write_ascii(const char* output_file) { stl_write_ascii(&this->stl, output_file, ""); }
|
||||
void write_binary(const char* output_file) { stl_write_binary(&this->stl, output_file, ""); }
|
||||
void repair();
|
||||
float volume();
|
||||
void check_topology();
|
||||
bool is_manifold() const;
|
||||
bool is_manifold() const { return this->stl.stats.connected_facets_3_edge == this->stl.stats.number_of_facets; }
|
||||
void WriteOBJFile(char* output_file);
|
||||
void scale(float factor);
|
||||
void scale(const Vec3d &versor);
|
||||
void translate(float x, float y, float z);
|
||||
void rotate(float angle, const Axis &axis);
|
||||
void rotate_x(float angle);
|
||||
void rotate_y(float angle);
|
||||
void rotate_z(float angle);
|
||||
void rotate_x(float angle) { this->rotate(angle, X); }
|
||||
void rotate_y(float angle) { this->rotate(angle, Y); }
|
||||
void rotate_z(float angle) { this->rotate(angle, Z); }
|
||||
void mirror(const Axis &axis);
|
||||
void mirror_x();
|
||||
void mirror_y();
|
||||
void mirror_z();
|
||||
void mirror_x() { this->mirror(X); }
|
||||
void mirror_y() { this->mirror(Y); }
|
||||
void mirror_z() { this->mirror(Z); }
|
||||
void transform(const float* matrix3x4);
|
||||
void align_to_origin();
|
||||
void rotate(double angle, Point* center);
|
||||
|
@ -57,7 +57,7 @@ public:
|
|||
BoundingBoxf3 bounding_box() const;
|
||||
void reset_repair_stats();
|
||||
bool needed_repair() const;
|
||||
size_t facets_count() const;
|
||||
size_t facets_count() const { return this->stl.stats.number_of_facets; }
|
||||
|
||||
// Returns true, if there are two and more connected patches in the mesh.
|
||||
// Returns false, if one or zero connected patch is in the mesh.
|
||||
|
|
Loading…
Add table
Add a link
Reference in a new issue