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	Fixed regression causing skirt ignoring the first layer extrusion width override. #728
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					 2 changed files with 21 additions and 12 deletions
				
			
		|  | @ -66,6 +66,7 @@ use constant SMALL_PERIMETER_LENGTH => (6.5 / SCALING_FACTOR) * 2 * PI; | |||
| # them here because it makes accessing them slightly faster. | ||||
| our $Config; | ||||
| our $flow; | ||||
| our $first_layer_flow; | ||||
| 
 | ||||
| sub parallelize { | ||||
|     my %params = @_; | ||||
|  |  | |||
|  | @ -185,8 +185,16 @@ sub init_extruders { | |||
|         ); | ||||
|     } | ||||
|      | ||||
|     # calculate default flows | ||||
|     $Slic3r::flow = $self->extruders->[0]->make_flow( | ||||
|         width           => $self->config->extrusion_width, | ||||
|     ); | ||||
|     $Slic3r::first_layer_flow = $self->extruders->[0]->make_flow( | ||||
|         layer_height    => $self->config->get_value('first_layer_height'), | ||||
|         width           => $self->config->first_layer_extrusion_width, | ||||
|     ); | ||||
|      | ||||
|     # calculate regions' flows | ||||
|     $Slic3r::flow = $self->extruders->[0]->make_flow(width => $self->config->extrusion_width); | ||||
|     for my $region_id (0 .. $#{$self->regions}) { | ||||
|         my $region = $self->regions->[$region_id]; | ||||
|          | ||||
|  | @ -559,13 +567,13 @@ sub make_skirt { | |||
|     my $convex_hull = convex_hull(\@points); | ||||
|      | ||||
|     # draw outlines from outside to inside | ||||
|     my $flow = $Slic3r::first_layer_flow || $Slic3r::flow; | ||||
|     for (my $i = $Slic3r::Config->skirts; $i > 0; $i--) { | ||||
|         my $distance = scale ($Slic3r::Config->skirt_distance + ($flow->spacing * $i)); | ||||
|         my $distance = scale ($Slic3r::Config->skirt_distance + ($Slic3r::first_layer_flow->spacing * $i)); | ||||
|         my $outline = Math::Clipper::offset([$convex_hull], $distance, &Slic3r::SCALING_FACTOR * 100, JT_ROUND); | ||||
|         push @{$self->skirt}, Slic3r::ExtrusionLoop->pack( | ||||
|             polygon => Slic3r::Polygon->new(@{$outline->[0]}), | ||||
|             role => EXTR_ROLE_SKIRT, | ||||
|             polygon         => Slic3r::Polygon->new(@{$outline->[0]}), | ||||
|             role            => EXTR_ROLE_SKIRT, | ||||
|             flow_spacing    => $Slic3r::first_layer_flow->spacing, | ||||
|         ); | ||||
|     } | ||||
| } | ||||
|  | @ -574,8 +582,7 @@ sub make_brim { | |||
|     my $self = shift; | ||||
|     return unless $Slic3r::Config->brim_width > 0; | ||||
|      | ||||
|     my $flow = $Slic3r::first_layer_flow || $Slic3r::flow; | ||||
|     my $grow_distance = $flow->scaled_width / 2; | ||||
|     my $grow_distance = $Slic3r::first_layer_flow->scaled_width / 2; | ||||
|     my @islands = (); # array of polygons | ||||
|     foreach my $obj_idx (0 .. $#{$self->objects}) { | ||||
|         my $layer0 = $self->objects->[$obj_idx]->layers->[0]; | ||||
|  | @ -590,17 +597,18 @@ sub make_brim { | |||
|     } | ||||
|      | ||||
|     # if brim touches skirt, make it around skirt too | ||||
|     if ($Slic3r::Config->skirt_distance + (($Slic3r::Config->skirts - 1) * $Slic3r::flow->spacing) <= $Slic3r::Config->brim_width) { | ||||
|     if ($Slic3r::Config->skirt_distance + (($Slic3r::Config->skirts - 1) * $Slic3r::first_layer_flow->spacing) <= $Slic3r::Config->brim_width) { | ||||
|         push @islands, map $_->unpack->split_at_first_point->polyline->grow($grow_distance), @{$self->skirt}; | ||||
|     } | ||||
|      | ||||
|     my $num_loops = sprintf "%.0f", $Slic3r::Config->brim_width / $flow->width; | ||||
|     my $num_loops = sprintf "%.0f", $Slic3r::Config->brim_width / $Slic3r::first_layer_flow->width; | ||||
|     for my $i (reverse 1 .. $num_loops) { | ||||
|         # JT_SQUARE ensures no vertex is outside the given offset distance | ||||
|         push @{$self->brim}, Slic3r::ExtrusionLoop->pack( | ||||
|             polygon => Slic3r::Polygon->new($_), | ||||
|             role    => EXTR_ROLE_SKIRT, | ||||
|         ) for @{Math::Clipper::offset(\@islands, $i * $flow->scaled_spacing, 100, JT_SQUARE)}; | ||||
|             polygon         => Slic3r::Polygon->new($_), | ||||
|             role            => EXTR_ROLE_SKIRT, | ||||
|             flow_spacing    => $Slic3r::first_layer_flow->spacing, | ||||
|         ) for @{Math::Clipper::offset(\@islands, $i * $Slic3r::first_layer_flow->scaled_spacing, 100, JT_SQUARE)}; | ||||
|         # TODO: we need the offset inwards/offset outwards logic to avoid overlapping extrusions | ||||
|     } | ||||
| } | ||||
|  |  | |||
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	 Alessandro Ranellucci
						Alessandro Ranellucci