mirror of
https://github.com/SoftFever/OrcaSlicer.git
synced 2025-10-26 02:01:12 -06:00
Merged branch 'dev_native' into lm_sla_supports_auto
Added igl library files
This commit is contained in:
commit
7681d00ee5
2865 changed files with 142806 additions and 22325 deletions
30
src/igl/quat_to_mat.h
Normal file
30
src/igl/quat_to_mat.h
Normal file
|
|
@ -0,0 +1,30 @@
|
|||
// This file is part of libigl, a simple c++ geometry processing library.
|
||||
//
|
||||
// Copyright (C) 2013 Alec Jacobson <alecjacobson@gmail.com>
|
||||
//
|
||||
// This Source Code Form is subject to the terms of the Mozilla Public License
|
||||
// v. 2.0. If a copy of the MPL was not distributed with this file, You can
|
||||
// obtain one at http://mozilla.org/MPL/2.0/.
|
||||
#ifndef IGL_QUAT_TO_MAT_H
|
||||
#define IGL_QUAT_TO_MAT_H
|
||||
#include "igl_inline.h"
|
||||
// Name history:
|
||||
// quat2mat until 16 Sept 2011
|
||||
namespace igl
|
||||
{
|
||||
// Convert a quaternion to a 4x4 matrix
|
||||
// A Quaternion, q, is defined here as an arrays of four scalars (x,y,z,w),
|
||||
// such that q = x*i + y*j + z*k + w
|
||||
// Input:
|
||||
// quat pointer to four elements of quaternion (x,y,z,w)
|
||||
// Output:
|
||||
// mat pointer to 16 elements of matrix
|
||||
template <typename Q_type>
|
||||
IGL_INLINE void quat_to_mat(const Q_type * quat, Q_type * mat);
|
||||
}
|
||||
|
||||
#ifndef IGL_STATIC_LIBRARY
|
||||
# include "quat_to_mat.cpp"
|
||||
#endif
|
||||
|
||||
#endif
|
||||
Loading…
Add table
Add a link
Reference in a new issue