mirror of
https://github.com/SoftFever/OrcaSlicer.git
synced 2025-10-29 19:53:44 -06:00
Merged branch 'dev_native' into lm_sla_supports_auto
Added igl library files
This commit is contained in:
commit
7681d00ee5
2865 changed files with 142806 additions and 22325 deletions
83
src/igl/png/texture_from_png.cpp
Normal file
83
src/igl/png/texture_from_png.cpp
Normal file
|
|
@ -0,0 +1,83 @@
|
|||
// This file is part of libigl, a simple c++ geometry processing library.
|
||||
//
|
||||
// Copyright (C) 2014 Alec Jacobson <alecjacobson@gmail.com>
|
||||
//
|
||||
// This Source Code Form is subject to the terms of the Mozilla Public License
|
||||
// v. 2.0. If a copy of the MPL was not distributed with this file, You can
|
||||
// obtain one at http://mozilla.org/MPL/2.0/.
|
||||
#include "texture_from_png.h"
|
||||
|
||||
#include "../opengl/report_gl_error.h"
|
||||
#include <igl_stb_image.h>
|
||||
|
||||
IGL_INLINE bool igl::png::texture_from_png(const std::string png_file, const bool flip, GLuint & id)
|
||||
{
|
||||
int width,height,n;
|
||||
unsigned char *data = igl::stbi_load(png_file.c_str(), &width, &height, &n, 4);
|
||||
if(data == NULL) {
|
||||
return false;
|
||||
}
|
||||
|
||||
// Why do I need to flip?
|
||||
/*if(flip)
|
||||
{
|
||||
yimg.flip();
|
||||
}*/
|
||||
|
||||
glGenTextures(1, &id);
|
||||
glBindTexture(GL_TEXTURE_2D, id);
|
||||
glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_WRAP_S, GL_CLAMP_TO_EDGE);
|
||||
glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_WRAP_T, GL_CLAMP_TO_EDGE);
|
||||
glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_MIN_FILTER, GL_NEAREST);
|
||||
glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_MAG_FILTER, GL_NEAREST);
|
||||
glTexImage2D(
|
||||
GL_TEXTURE_2D, 0, GL_RGB,
|
||||
width, height, 0, GL_RGBA, GL_UNSIGNED_BYTE, data);
|
||||
glBindTexture(GL_TEXTURE_2D, 0);
|
||||
|
||||
igl::stbi_image_free(data);
|
||||
|
||||
return true;
|
||||
}
|
||||
|
||||
IGL_INLINE bool igl::png::texture_from_png(const std::string png_file, GLuint & id)
|
||||
{
|
||||
return texture_from_png(png_file,false,id);
|
||||
}
|
||||
|
||||
|
||||
IGL_INLINE bool igl::png::texture_from_png(
|
||||
const std::string png_file,
|
||||
Eigen::Matrix<unsigned char,Eigen::Dynamic,Eigen::Dynamic>& R,
|
||||
Eigen::Matrix<unsigned char,Eigen::Dynamic,Eigen::Dynamic>& G,
|
||||
Eigen::Matrix<unsigned char,Eigen::Dynamic,Eigen::Dynamic>& B,
|
||||
Eigen::Matrix<unsigned char,Eigen::Dynamic,Eigen::Dynamic>& A
|
||||
)
|
||||
{
|
||||
int width,height,n;
|
||||
unsigned char *data = igl::stbi_load(png_file.c_str(), &width, &height, &n, 4);
|
||||
if(data == NULL) {
|
||||
return false;
|
||||
}
|
||||
|
||||
R.resize(height,width);
|
||||
G.resize(height,width);
|
||||
B.resize(height,width);
|
||||
A.resize(height,width);
|
||||
|
||||
for (unsigned j=0; j<height; ++j) {
|
||||
for (unsigned i=0; i<width; ++i) {
|
||||
// used to flip with libPNG, but I'm not sure if
|
||||
// simply j*width + i wouldn't be better
|
||||
// stb_image uses horizontal scanline an starts top-left corner
|
||||
R(i,j) = data[4*( (width-1-i) + width * (height-1-j) )];
|
||||
G(i,j) = data[4*( (width-1-i) + width * (height-1-j) ) + 1];
|
||||
B(i,j) = data[4*( (width-1-i) + width * (height-1-j) ) + 2];
|
||||
//A(i,j) = data[4*( (width-1-i) + width * (height-1-j) ) + 3];
|
||||
}
|
||||
}
|
||||
|
||||
igl::stbi_image_free(data);
|
||||
|
||||
return true;
|
||||
}
|
||||
Loading…
Add table
Add a link
Reference in a new issue