mirror of
https://github.com/SoftFever/OrcaSlicer.git
synced 2025-10-25 17:51:10 -06:00
Merged branch 'dev_native' into lm_sla_supports_auto
Added igl library files
This commit is contained in:
commit
7681d00ee5
2865 changed files with 142806 additions and 22325 deletions
80
src/igl/per_vertex_normals.h
Normal file
80
src/igl/per_vertex_normals.h
Normal file
|
|
@ -0,0 +1,80 @@
|
|||
// This file is part of libigl, a simple c++ geometry processing library.
|
||||
//
|
||||
// Copyright (C) 2013 Alec Jacobson <alecjacobson@gmail.com>
|
||||
//
|
||||
// This Source Code Form is subject to the terms of the Mozilla Public License
|
||||
// v. 2.0. If a copy of the MPL was not distributed with this file, You can
|
||||
// obtain one at http://mozilla.org/MPL/2.0/.
|
||||
#ifndef IGL_PER_VERTEX_NORMALS_H
|
||||
#define IGL_PER_VERTEX_NORMALS_H
|
||||
#include "igl_inline.h"
|
||||
#include <Eigen/Core>
|
||||
// Note: It would be nice to support more or all of the methods here:
|
||||
// "A comparison of algorithms for vertex normal computation"
|
||||
namespace igl
|
||||
{
|
||||
enum PerVertexNormalsWeightingType
|
||||
{
|
||||
// Incident face normals have uniform influence on vertex normal
|
||||
PER_VERTEX_NORMALS_WEIGHTING_TYPE_UNIFORM = 0,
|
||||
// Incident face normals are averaged weighted by area
|
||||
PER_VERTEX_NORMALS_WEIGHTING_TYPE_AREA = 1,
|
||||
// Incident face normals are averaged weighted by incident angle of vertex
|
||||
PER_VERTEX_NORMALS_WEIGHTING_TYPE_ANGLE = 2,
|
||||
// Area weights
|
||||
PER_VERTEX_NORMALS_WEIGHTING_TYPE_DEFAULT = 3,
|
||||
NUM_PER_VERTEX_NORMALS_WEIGHTING_TYPE = 4
|
||||
};
|
||||
// Compute vertex normals via vertex position list, face list
|
||||
// Inputs:
|
||||
// V #V by 3 eigen Matrix of mesh vertex 3D positions
|
||||
// F #F by 3 eigne Matrix of face (triangle) indices
|
||||
// weighting Weighting type
|
||||
// Output:
|
||||
// N #V by 3 eigen Matrix of mesh vertex 3D normals
|
||||
template <
|
||||
typename DerivedV,
|
||||
typename DerivedF,
|
||||
typename DerivedN>
|
||||
IGL_INLINE void per_vertex_normals(
|
||||
const Eigen::MatrixBase<DerivedV>& V,
|
||||
const Eigen::MatrixBase<DerivedF>& F,
|
||||
const igl::PerVertexNormalsWeightingType weighting,
|
||||
Eigen::PlainObjectBase<DerivedN> & N);
|
||||
// Without weighting
|
||||
template <
|
||||
typename DerivedV,
|
||||
typename DerivedF,
|
||||
typename DerivedN>
|
||||
IGL_INLINE void per_vertex_normals(
|
||||
const Eigen::MatrixBase<DerivedV>& V,
|
||||
const Eigen::MatrixBase<DerivedF>& F,
|
||||
Eigen::PlainObjectBase<DerivedN> & N);
|
||||
// Inputs:
|
||||
// FN #F by 3 matrix of face (triangle) normals
|
||||
template <typename DerivedV, typename DerivedF, typename DerivedFN, typename DerivedN>
|
||||
IGL_INLINE void per_vertex_normals(
|
||||
const Eigen::MatrixBase<DerivedV>& V,
|
||||
const Eigen::MatrixBase<DerivedF>& F,
|
||||
const PerVertexNormalsWeightingType weighting,
|
||||
const Eigen::MatrixBase<DerivedFN>& FN,
|
||||
Eigen::PlainObjectBase<DerivedN> & N);
|
||||
// Without weighting
|
||||
template <
|
||||
typename DerivedV,
|
||||
typename DerivedF,
|
||||
typename DerivedFN,
|
||||
typename DerivedN>
|
||||
IGL_INLINE void per_vertex_normals(
|
||||
const Eigen::MatrixBase<DerivedV>& V,
|
||||
const Eigen::MatrixBase<DerivedF>& F,
|
||||
const Eigen::MatrixBase<DerivedFN>& FN,
|
||||
Eigen::PlainObjectBase<DerivedN> & N);
|
||||
|
||||
}
|
||||
|
||||
#ifndef IGL_STATIC_LIBRARY
|
||||
# include "per_vertex_normals.cpp"
|
||||
#endif
|
||||
|
||||
#endif
|
||||
Loading…
Add table
Add a link
Reference in a new issue