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Merged branch 'dev_native' into lm_sla_supports_auto
Added igl library files
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commit
7681d00ee5
2865 changed files with 142806 additions and 22325 deletions
63
src/igl/opengl2/unproject.cpp
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63
src/igl/opengl2/unproject.cpp
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// This file is part of libigl, a simple c++ geometry processing library.
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//
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// Copyright (C) 2015 Alec Jacobson <alecjacobson@gmail.com>
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//
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// This Source Code Form is subject to the terms of the Mozilla Public License
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// v. 2.0. If a copy of the MPL was not distributed with this file, You can
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// obtain one at http://mozilla.org/MPL/2.0/.
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#include "unproject.h"
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#include "model_proj_viewport.h"
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#include "../unproject.h"
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#include "gl.h"
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#include <Eigen/Dense>
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#include <Eigen/LU>
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IGL_INLINE void igl::opengl2::unproject(
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const double winX,
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const double winY,
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const double winZ,
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double* objX,
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double* objY,
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double* objZ)
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{
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Eigen::Vector3d obj;
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igl::opengl2::unproject(Eigen::Vector3d(winX,winY,winZ),obj);
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*objX = obj(0);
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*objY = obj(1);
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*objZ = obj(2);
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}
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template <typename Derivedwin, typename Derivedobj>
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IGL_INLINE void igl::opengl2::unproject(
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const Eigen::PlainObjectBase<Derivedwin> & win,
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Eigen::PlainObjectBase<Derivedobj> & obj)
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{
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const auto ret = igl::opengl2::unproject(win);
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obj = ret.template cast<typename Derivedobj::Scalar>();
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}
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template <typename Derivedwin>
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IGL_INLINE Derivedwin igl::opengl2::unproject(
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const Eigen::PlainObjectBase<Derivedwin> & win)
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{
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using namespace Eigen;
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typedef typename Derivedwin::Scalar Scalar;
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Matrix4d MV,P;
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Vector4d VPd;
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model_proj_viewport(MV,P,VPd);
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Vector3d wind = win.template cast<double>();
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Vector3d objd = igl::unproject(wind,MV,P,VPd);
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return objd.template cast<Scalar>();
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}
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#ifdef IGL_STATIC_LIBRARY
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// Explicit template instantiation
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// generated by autoexplicit.sh
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template void igl::opengl2::unproject<Eigen::Matrix<double, 3, 1, 0, 3, 1>, Eigen::Matrix<float, 3, 1, 0, 3, 1> >(Eigen::PlainObjectBase<Eigen::Matrix<double, 3, 1, 0, 3, 1> > const&, Eigen::PlainObjectBase<Eigen::Matrix<float, 3, 1, 0, 3, 1> >&);
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template void igl::opengl2::unproject<Eigen::Matrix<float, 3, 1, 0, 3, 1>, Eigen::Matrix<float, 3, 1, 0, 3, 1> >(Eigen::PlainObjectBase<Eigen::Matrix<float, 3, 1, 0, 3, 1> > const&, Eigen::PlainObjectBase<Eigen::Matrix<float, 3, 1, 0, 3, 1> >&);
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template Eigen::Matrix<float, 3, 1, 0, 3, 1> igl::opengl2::unproject<Eigen::Matrix<float, 3, 1, 0, 3, 1> >(Eigen::PlainObjectBase<Eigen::Matrix<float, 3, 1, 0, 3, 1> > const&);
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template Eigen::Matrix<double, 3, 1, 0, 3, 1> igl::opengl2::unproject<Eigen::Matrix<double, 3, 1, 0, 3, 1> >(Eigen::PlainObjectBase<Eigen::Matrix<double, 3, 1, 0, 3, 1> > const&);
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template void igl::opengl2::unproject<Eigen::Matrix<double, 3, 1, 0, 3, 1>, Eigen::Matrix<double, 3, 1, 0, 3, 1> >(Eigen::PlainObjectBase<Eigen::Matrix<double, 3, 1, 0, 3, 1> > const&, Eigen::PlainObjectBase<Eigen::Matrix<double, 3, 1, 0, 3, 1> >&);
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#endif
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