mirror of
https://github.com/SoftFever/OrcaSlicer.git
synced 2025-10-24 17:21:11 -06:00
Merged branch 'dev_native' into lm_sla_supports_auto
Added igl library files
This commit is contained in:
commit
7681d00ee5
2865 changed files with 142806 additions and 22325 deletions
47
src/igl/hessian.h
Normal file
47
src/igl/hessian.h
Normal file
|
|
@ -0,0 +1,47 @@
|
|||
// This file is part of libigl, a simple c++ geometry processing library.
|
||||
//
|
||||
// Copyright (C) 2017 Alec Jacobson <alecjacobson@gmail.com>
|
||||
// and Oded Stein <oded.stein@columbia.edu>
|
||||
//
|
||||
// This Source Code Form is subject to the terms of the Mozilla Public License
|
||||
// v. 2.0. If a copy of the MPL was not distributed with this file, You can
|
||||
// obtain one at http://mozilla.org/MPL/2.0/.
|
||||
|
||||
#ifndef IGL_FEM_HESSIAN_H
|
||||
#define IGL_FEM_HESSIAN_H
|
||||
#include "igl_inline.h"
|
||||
|
||||
#include <Eigen/Dense>
|
||||
#include <Eigen/Sparse>
|
||||
|
||||
|
||||
namespace igl
|
||||
{
|
||||
// Constructs the finite element Hessian matrix
|
||||
// as described in https://arxiv.org/abs/1707.04348,
|
||||
// Natural Boundary Conditions for Smoothing in Geometry Processing
|
||||
// (Oded Stein, Eitan Grinspun, Max Wardetzky, Alec Jacobson)
|
||||
// The interior vertices are NOT set to zero yet.
|
||||
//
|
||||
// Inputs:
|
||||
// V #V by dim list of mesh vertex positions
|
||||
// F #F by 3 list of mesh faces (must be triangles)
|
||||
// Outputs:
|
||||
// H #V by #V Hessian energy matrix, each column i
|
||||
// corresponding to V(i,:)
|
||||
//
|
||||
//
|
||||
//
|
||||
template <typename DerivedV, typename DerivedF, typename Scalar>
|
||||
IGL_INLINE void hessian(
|
||||
const Eigen::MatrixBase<DerivedV> & V,
|
||||
const Eigen::MatrixBase<DerivedF> & F,
|
||||
Eigen::SparseMatrix<Scalar>& H);
|
||||
|
||||
}
|
||||
|
||||
#ifndef IGL_STATIC_LIBRARY
|
||||
# include "hessian.cpp"
|
||||
#endif
|
||||
|
||||
#endif
|
||||
Loading…
Add table
Add a link
Reference in a new issue